El Foro de Trajano

2018 · Construcción de ciudades

El Foro de Trajano

Los jugadores asumen el papel de gobernadores de nuevas colonias romanas, buscando desarrollar sus asentamientos mientras contribuyen a la construcción de un foro imperial. En cada turno, los jugadores seleccionan y asignan ciudadanos a edificios y obras públicas, gestionan recursos e ingresos y cumplen obligaciones cívicas que afectan tanto a sus colonias como al proyecto del foro compartido. Las acciones incluyen reclutar trabajadores, construir edificios y apoyar decretos imperiales; el momento y la colocación de los trabajadores impulsan la creación de motores y la puntuación. El juego recompensa el desarrollo eficiente y la coordinación con el programa del Emperador, y la victoria final se determina mediante una combinación de prosperidad local y contribuciones al foro.

Jugadores
2–4 mejor con 3
Duración
60–120 min
Edad
12+
Complejidad
3,4 / 5
6,3 en Ludoyadesde 15,00 €Construcción de territoriosRompecabezasPoderes variables de los jugadoresColocación de losetasCuadrícula

En las mesas de Ludoya

Todas las estadísticas en Ludoya
115
Partidas registradas
116
Jugadores
1h 33m
Partida media
67
En colecciones
5
En listas de deseos
2
En preventa

6,3/10

de 18 reseñas en Ludoya

  • Evan5,9

    Each round two cards flip. Then players look at their personal boards and remove a face-down token of their choice from the row and/or column matching the icon on each of the two cards. Then they examine the backsides of the tokens to choose which bonus they want, keep one, pass the other to their right. In turn order, of the two tokens you now have, you choose to actually claim the bonus from one of them. Then take a build action. In order to build a building you need the workers of the correct colors to spend, which are mostly gotten from token bonuses, and you also need the space cleared from removing tokens on your player board to build on. Your positioning choices matter here because there are cards that you can meet the requirements of at the end of each round for large vp bonuses that look to see how many times you matched the pattern on the card. There are also points for having different sets of colorless buildings in each row on your board, with an increasing score multiplier as you build your engine of abilities again by selecting effects on those face down bonus tokens. You also get bumps on the three tech tracks if you build grey buildings of specific types. If that wasn't enough, players also compete for spaces in the center board when they complete colored buildings. Points get awarded for having contiguous blobs of claimed spaces and bonuses get claimed for being the one to put the final marker into a colored area. I found this game to be incredibly difficult to work through. Every turn felt like I was getting tough choices. There are worker markers that act as luck mitigation tokens for most situations and knowing when to spend them is a super interesting piece of the puzzle. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.