Medina (Second Edition)

2014 · árabe

Medina (Second Edition)

Los jugadores reconstruyen una medina norteafricana en 1822 colocando piezas de madera para levantar palacios, ampliar el mercado y reparar las murallas de la ciudad. En cada turno, un jugador coloca dos piezas (o se salta la colocación usando una loseta de té), añadiéndolas a edificios de colores ya existentes o iniciando otros nuevos, además de ampliar elementos compartidos como el pozo y las murallas, que crecen desde las esquinas del tablero. La puntuación otorga puntos por los edificios reclamados (un punto por cada pieza adyacente), bonificaciones por mayoría para el edificio más grande de cada color, recompensas por los palacios situados alrededor del pozo y una bonificación para el jugador que conectó más recientemente un edificio con las murallas. El juego incluye numerosos componentes detallados de madera y un tablero de doble cara para adaptarse a distintos números de jugadores.

Jugadores
2–4 mejor con 4
Duración
60 min
Edad
10+
Complejidad
2,4 / 5
6,2 en LudoyaConstrucción de ciudadesEstrategia abstractaCuadrículaColocación de losetasMayoría/Influencia de área

En las mesas de Ludoya

Todas las estadísticas en Ludoya
32
Partidas registradas
43
Jugadores
1h 23m
Partida media
13
En colecciones
9
En listas de deseos

6,2/10

de 13 reseñas en Ludoya

  • Garfield7,0

    #31 Beautiful looking game with interesting decisions to make. [c] Theme: ★☆☆☆☆ <!-- size 7]Very little, very abstract --> Gameplay: ★★★☆☆ <!-- size 7]Playing different tiles --> Interaction: ★★★★★ <!-- size 7]Who plays where and claims a palace --> Artwork: ★★★☆☆ <!-- size 7]Only the board has artwork --> Luck: ★☆☆☆☆ <!-- size 7]No luck involved --> Strategy: ★★★★☆ <!-- size 7]When and where to claim --> Components: ★★★★☆ <!-- size 7]Beautiful wooden (but cheap wood) components --> Play duration: ★★★★★ <!-- size 7]Perfect (78min) --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★☆☆ <!-- size 7]Little Downtime --> Replay value: ★★☆☆☆ <!-- size 7]Not much variety --> [/c]

    Sin partidas registradas

  • Evan4,0

    In this game everyone gets an even share of bricks in each of the four colors, and an even share of the neutral colored pieces and a set of four player colored claim markers. On your turn you place 2 of your pieces. Once a player uses one of their two placements to put down a claim marker on a contiguous blob of colored bricks, the structure can no longer be added to by any player and that player can no longer claim a structure of that color. In this way players slowly build the board up. Essentially, it's an abstract push your luck game. Do you money up an area or claim it for yourself? There are some interesting placement rules such as two blobs of bricks can never touch each other, even via diagonals, which means the first few rounds things feel uselessly empty, and in the last few rounds things are claustrophobicly tight. The neutral pieces are also interesting because they too have specific placement rules, and they essentially money up bricks they are next to. So, claim things too early, and someone will beat you out for the 'most bricks of X color' tile, and make sure your stuff isn't near the neutral scoring pieces. Claim things too late, and you'll be severely limited by space and other players aggressive moves to clog your area. This game winds up being fairly AP heavy since it's both mathy and players don't get much to go on in terms of how to value things. It also doesn't feel very satisfying since it's going to usually be other people claiming your work, and you claiming their work. It's a game where it seems like it feels like things just happen and you hope for the best and your success or failure relies heavily on the player to your right setting you up more than the player to their right set them up. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    Primeras impresiones · 2 partidas

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