Port Royal

2014 · Económico

Port Royal

Los jugadores actúan como mercaderes y oportunistas en un puerto del Caribe, robando cartas a un puerto compartido y decidiendo cuánto arriesgar. Las cartas representan personas (tripulación contratables con influencia y espadas), barcos (saqueables para ganar monedas si los jugadores tienen suficientes espadas), expediciones (objetivos que requieren personas específicas para completarlas y ganar influencia) y eventos como subidas de impuestos. En su turno, un jugador puede robar cartas una por una al puerto, arriesgándose a que el turno termine si aparece un barco duplicado; luego, el jugador se detiene y toma entre 1 y 3 cartas según el número de barcos en el puerto, pagando o cobrando monedas según corresponda. Los demás jugadores también pueden pagar para reclamar una carta. La partida termina después de que un jugador alcanza un umbral objetivo de influencia y se completa la ronda; gana quien tenga más influencia.

Jugadores
2–5 mejor con 4
Duración
20–50 min
Edad
8+
Complejidad
1,6 / 5
6,8 en Ludoyadesde 13,06 €Juego de cartasNáuticoPropiedadContratosCarrera

En las mesas de Ludoya

Todas las estadísticas en Ludoya
1645
Partidas registradas
811
Jugadores
30m 35s
Partida media
155
En colecciones
15
En listas de deseos

6,8/10

de 101 reseñas en Ludoya

  • Brokoly6,5

    - TGC 2023 Edition.

  • Evan5,9

    This is a card flipluck driven push your luck game. The goal is to be the first to get to 12 points. Points mostly come printed on cards. On your turn you take the big pile of cards and start flipping. You choose when to stop, but if you put two boats of the same color on the table, you bust and your turn immediately ends. If you don't bust, then you stop, and can buy a card for it's printed dollars cost and add it to your tableau. Then, each player going clockwise can buy from your array of flipped cards, but they have to pay you an extra card. So, yes, it is flip-luck the game, but since that's the premise, it doesn't bother me. I usually play with the expansions because I think they add interesting new cards, although I usually feel like the game ends just as things are getting interesting. Right now I'm into it, but I wish the game had a little more opportunity for back-and-forth. At the moment it seems like one player gets ahead and then wins? It's so hard to say, because it's so player driven. If players buy from the player in the lead, handing them dollars, he accelerates. If players flip cards in such a way as to give the leader extra purchase opportunities, then he accelerates. That being said, the game gives you reason to flip more, as if you flip a series of different colored ships, you get to take more cards from the flipped array. I've played the game a lot and I'm still not sure about it. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • Mestremuten5,0

    Rating: 2/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.