Yspahan

2006 · Económico

Yspahan

Los jugadores actúan como mercaderes que comercian con una próspera ciudad persa, colocando mercancías en tiendas, enviando caravanas al desierto y construyendo edificios para mejorar sus operaciones. Cada ronda, los jugadores eligen un orden de acciones, pero resuelven las acciones según los dados sacados de una torre: los dados determinan qué acciones están disponibles y su fuerza. Los jugadores usan esas acciones para abastecer los zocos, avanzar sus camellos por la ruta de la caravana, construir estructuras que modifican los turnos futuros y conseguir cartas de acción para tener más opciones. Los puntos se puntúan periódicamente por el control de las tiendas y el avance de la caravana, y la partida termina después de tres rondas de puntuación para determinar qué mercader obtuvo más beneficios.

Jugadores
2–4 mejor con 4
Duración
45–60 min
Edad
8+
Complejidad
2,4 / 5
4,8 en Ludoyadesde 46,50 €DadosLanzamiento de dadosMayoría/Influencia de áreaSelección de acciones

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En las mesas de Ludoya

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143
Partidas registradas
139
Jugadores
53m 26s
Partida media
18
En colecciones
2
En listas de deseos

4,8/10

de 21 reseñas en Ludoya

  • Garfield2,0

    The theme is presented very ugly. And there is too much luck involved with this dice rolling. Seriously, if you don't get camels in the first 'week' your fucked up. Because then you can't build buildings and profit for the rest of the game. For me that game is broken. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]Fail --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Boring --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost no interaction --> Artwork: :star::nostar::nostar::nostar::nostar: <!-- size 7]Ugly as hell --> Luck: :star::star::star::star::star: <!-- size 7]Dice rolling --> Strategy: :star::nostar::nostar::nostar::nostar: <!-- size 7]Little to none --> Components: :star::star::star::nostar::nostar: <!-- size 7]Solid wood components, camels are nice --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]At least it's over quite fast --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Quite easy --> Setup time: :star::star::star::star::nostar: <!-- size 7]Fast --> No downtime: :star::star::star::star::nostar: <!-- size 7]Should be very fast --> [/c]

  • Tomol8,0

    A good medium board game.

  • Evan4,6

    This is a short dice drafting game where each round dice are rolled, and placed on a chart in groups of the same value. In turn order, each player selects one value of dice, takes all of them, and resolves an action depending on the box it was in and the quantity of dice. Generally, you are placing cubes into regions matching the box, although there are a few other things you can do such as draw bonus cards or get camels for the camel track. The different districts score at the end of each of the three ages, then they reset for the next age. It's a fine game, although it feels a little dated in that dice drafting and dice as workers has come so far since this game's original release. It's also subject to a little more luck with the rolls than I would normally prefer. Would play it again, but I wouldn't seek it out necessarily. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

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