Ravine

2017 · Jeu de cartes

Ravine

Players are survivors of a plane crash who cooperate to forage, craft, and defend a makeshift camp while managing physical and mental health. Each turn alternates between Day actions—risking hearts to leave camp and search for food and supplies—and group planning to share resources and craft items before Nightfall. Weather, animals, and random events challenge the team during Night, and characters that drop below two hearts suffer madness effects. The game ends if the team loses all hearts or if the Night deck is fully survived; success depends on resource management, risk assessment, and coordinated decision-making.

Joueurs
3–6 idéal à 5
Temps de jeu
15–20 min
Âge
7+
Complexité
1,1 / 5
4,3 sur LudoyaJeu d'ambianceJeu coopératifPrendre des risquesCommerce

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
9
Parties enregistrées
18
Joueurs
10
Dans des collections

4,3/10

sur 4 avis Ludoya

  • Yon Wik3,5

    There are too many silly cards in the madness deck that ask players to dance, or sing, or hug another player and don't let them go until you regain a heart. No real strategy to this, and very much based on luck. The components and cards are nice.

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