Sorcerer City

2020 · Fantasy

Sorcerer City

Players act as rival wizard architects who build and rebuild the same city district over five rounds, expanding their districts and acquiring resources like money, influence, and magic. Each round runs on a strict time limit: players arrange polyomino-like tiles that can move and rotate to optimize placement, then purchase new tiles and upgrades between rounds to improve future builds. Monster tokens enter players’ decks and disrupt plans, forcing defensive choices alongside expansion. After five years (rounds), players total victory points earned from buildings, effects, and mitigations to determine the winner.

Joueurs
1–6 idéal à 3
Temps de jeu
45–60 min
Âge
14+
Complexité
2,3 / 5
5,6 sur Ludoyaà partir de 65,99 €Temps réelPlacement de tuilesGestion de la mainConstruction de decks, de sacs et de réserves

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Toutes les statistiques dans Ludoya
47
Parties enregistrées
66
Joueurs
1h 7m
Partie moyenne
20
Dans des collections
5
Dans des listes de souhaits

5,6/10

sur 4 avis Ludoya

  • Kush5,5

    #bgstats 1st Impressions: Was more fun than I expected. Not a big fan of timer based games, but this worked! In fact, it was the most fun part of the game. I would not call this a heavy game, but it has a lot of ideas around the core tile-laying —like economy, deck building, multiple resources/currencies etc which kinda make a potentially simple game feel a little bloated. I would still play and enjoy it, but this could have been a great gateway plus game where gamers and families both can enjoy but as it stands now, it is too fiddly and too many rules for mostly a simple game. I usually prefer games of this complexity / duration to be have shorter teach time & significantly smaller foot print to see more table time.

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