
2016 · Aventure
Clank!: Les Aventuriers du Deck-Building
Infiltrez-vous dans le repaire montagneux gardé par un dragon pour voler des artefacts et vous échapper avant que la bête ne se réveille. Les joueurs construisent et améliorent leur propre deck, piochant et jouant cinq cartes à chaque tour pour générer de la compétence (pour acheter de nouvelles cartes), des épées (pour combattre des monstres) et des bottes (pour se déplacer dans le donjon). Les cartes acquises vont dans la défausse puis sont mélangées dans le deck au fil de la partie, ce qui permet à chaque deck de développer des synergies uniques. Les déplacements, les combats et le bruit comptent : les actions peuvent provoquer le dragon en ajoutant des jetons CLANK! et le vol d’artefacts de plus grande valeur augmente l’agressivité du dragon. Gagnez en récupérant un artefact, en vous échappant vivant et en marquant plus de points que les autres voleurs.
- Joueurs
- 2–4 idéal à 3
- Temps de jeu
- 30–60 min
- Âge
- 12+
- Complexité
- 2,2 / 5
À propos du jeu
- Auteurs
- Illustration
- Éditeurs
Extensions
Les voir dans Ludoya
Clank!: Trésors Engloutis2018
Clank!: La Malédiction de la Momie2018
Clank!: La Grande Aventure2021
Clank! Expéditions: L'Or et la Soie2019
Clank! Expeditions: Le Temple du Seigneur Singe2020
Clank! Legacy: Acquisitions Incorporated – Upper Management Pack2021
Clank! Legacy: Acquisitions Incorporated – The "C" Team Pack2022
Clank!: Loup monstrueux2017
Clank!: Festin2018
Clank!: Ondine2018
Clank!: Sentinelle de compagnie2018
Clank!: A vos souhaits!2018
Clank!: Binocles magiques2018
Clank!: Subtil ou bourrin2017
Clank: Dés Enchantés2017
Clank!: Chasseurs de momie2018
Clank!: Cheffe d'expédition2019
Clank! La Grande Aventure: Réflexes éclairs2021
Clank!: Porte à rebours2021
Clank!: Opale simiesque2020
Clank!: Baguette du temps2019
Clank!: Trailblazer Promo Card2019
Brettspiel Adventskalender 20172017
Clank!: Promo Pack 12022
Clank! Legacy: Acquisitions Incorporated – Vice-chancelier2021
Santa's Renegades2016
Clank!: Patient Hero Promo Card2024
Level Up Loot: One2019
Dire Wolf Game Room2020
Clank!: Tower of Babble Promo Card2022
Clank!: Traveler's Hat2025
Clank!: Bunny Mafia Promo Card2023
Clank!: Promo Pack 22027
Clank!: Cube of Holding & Forgotten Vault Promo Pack2027
Clank!: The Forgotten Vault2027Photos des tables de Ludoya
Toutes les photos dans LudoyaOù l'acheter
Prix des boutiques et exemplaires d'occasion, vérifiés chaque jour.
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Sur les tables de Ludoya
Toutes les statistiques dans Ludoya- 1 710
- Parties enregistrées
- 1 450
- Joueurs
- 1h 12m
- Partie moyenne
- 372
- Dans des collections
- 45
- Dans des listes de souhaits
7,8/10
sur 211 avis Ludoya
Garfield10,0 #14 A very funny deckbuilding game. I love the drawing of the 'klongs' out of the bag. [c] Theme: :star::star::star::star::star: <!-- size 7]Dragon, collecting treasures, funny cards --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Good --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Unfortunately not really --> Artwork: :star::star::star::star::star: <!-- size 7]Just beautiful --> Luck: :star::star::star::star::nostar: <!-- size 7]Drawing the cubes and random card order --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Little --> Components: :star::star::star::star::nostar: <!-- size 7]Very good. --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Quite easy (15min) --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Very good --> Setup time: :star::star::star::star::nostar: <!-- size 7]Very fast --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Still ok --> Replay value: :star::star::star::star::nostar: <!-- size 7]Different cards, 2 maps --> [/c]
Mohasz9,2 Really pleasant, rewarding deck builder with a nicely implemented theme and a unique push your luck element. ...that doesn't get to the table, and now next to Quest for El Dorado, I'm afraid this won't change. It's a shame. Oh boy, did it change... I've been playing this a lot lately, and it's definitely my favorite game right now, I just love it. The new maps keep the game fresh for now. I don't plan on buying the big expansions, since I'd like to move onto Catacombs eventually. I love teaching this game to new people, the success rate is almost 100%. Everyone seems to really enjoy it. I just love it, I don’t even feel the need to move onto Catacombs, although I’m sure I eventually will. As much it hurts, I sold my original copy. There's just no place for both OG and Catacombs in my collection. The only advantage of OG Clank! is that it's more accessible to new players, but Catacombs is not that difficult either. I've had great times with it last year... fare thee well, my friend. + Gold & Silk, Temple of the Ape Lords
BWizard5,4 [c] (15x) GAMING EXPERIENCE: :star::star::star::star::star::nostar::nostar::nostar::nostar::nostar: (5x) DEPTH / WEIGHT: :star::star::star::star::star::nostar::nostar::nostar::nostar::nostar: (5x) LUCK: :star::star::star::nostar::nostar::nostar::nostar::nostar::nostar::nostar: (10x) REPLAYABILITY: :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (6x) MECHANICS: :star::star::star::star::star::star::nostar::nostar::nostar::nostar: (6x) PLAYER INTERACTION: :star::star::star::star::nostar::nostar::nostar::nostar::nostar::nostar: (3x) SCALABILITY (PLAYER COUNT): :star::star::star::star::star::star::star::star::nostar::nostar: (2x) LENGTH: :star::star::star::star::nostar::nostar::nostar::nostar::nostar::nostar: (2x) CLARITY OF RULES: :star::star::star::star::star::star::star::star::star::nostar: (6x) COMPONENT QUALITY: :star::star::star::star::star::star::star::nostar::nostar::nostar: [/c] :thumbsdown: I really don't like this game. Buying this was a wrong decision... Boring as hell.
Questions de règles
Réponses tirées du livret par l'assistant de règles de Ludoya.
Do I just need to steal one Artifact to win?
You must retrieve an Artifact and escape to score, but that alone doesn't automatically win — final victory is whoever has the most points from their Artifact, other tokens, Gold, and card points (see pp. 5, 9). You can normally carry only one Artifact and once you pick one up you're stuck with it (p. 5).
When I buy or acquire a card, does it go into my hand or deck right away?
No — when you acquire a card it is placed face up in your discard pile and will only enter your deck when you reshuffle and draw it on a later turn (pp. 4, 6).
How does Clank! (the noise cubes) work — when do I add cubes and what happens to them?
Some cards add Clank! to your color in the Clank! Area immediately when played, and some effects remove Clank! instead; any Clank! you have in the Clank! Area are moved to the Dragon Bag when an attack is executed (p. 7). During a dragon attack you draw cubes from the bag equal to the Rage Track number; colored cubes deal damage to the matching players while black cubes do nothing (p. 8).
What exactly triggers a dragon attack and when does it happen?
After every turn you refill empty Dungeon Row spaces, and if any revealed cards have a Dragon Attack symbol the dragon attacks once for that refill (p. 8). The dragon's rage (how many cubes are drawn) increases when an Artifact or certain Minor Secrets are taken, so later attacks draw more cubes (p. 8).
What happens if my Health Meter fills up (I get knocked out) in the dungeon?
If your Health Meter is completely filled you are knocked out: if you already retrieved an Artifact and escaped the Depths you are rescued and count your points, but if you haven't gotten an Artifact or are still in the Depths you can't be rescued and are out of the competition (p. 8).
If I leave the dungeon, do I keep taking turns and can the dragon still hurt me?
Players who leave the dungeon no longer take normal turns, do not add more Clank!, and are treated as immune to colored cube damage (their cubes count as black cubes) if drawn from the bag (p. 9). The first player to leave moves onto the Countdown Track and triggers additional Dragon Attacks on subsequent countdown spaces, and eventually the dragon knocks out any remaining players in the dungeon (p. 9).
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