Wildcatters

2013 · Industria / Fabbricazione

Wildcatters

I giocatori vestono i panni di magnati del petrolio del XIX secolo: sviluppano giacimenti, fanno offerte per ottenere concessioni e costruiscono trivelle, petroliere, treni e raffinerie su una mappa del mondo divisa in regioni petrolifere. In ogni round, i giocatori piazzano asset iniziali identici, scelgono carte area, raccolgono fondi e acquisiscono azioni petrolifere per esplorare e produrre barili. La produzione e il trasporto sono cooperativi, nel senso che i giocatori possono usare i treni e le petroliere degli altri per trasportare il petrolio alle raffinerie, mentre competono per consegnare il maggior numero di barili e accumulare azioni e denaro entro la fine di sette round.

Giocatori
2–4 ideale in 4
Tempo di gioco
120 min
Età
12+
Complessità
4 / 5
6,9 su LudoyaTrasportoEconomicoMaggioranza/Influenza di areaMovimento punto a puntoDraft Aperto

Dove comprarlo

Prezzi dei negozi e copie usate, controllati ogni giorno.

Confronta tutti i prezzi in Ludoya

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
41
Partite registrate
94
Giocatori
3h 37m
Partita media
13
Nelle ludoteche
8
Nelle liste dei desideri

6,9/10

da 16 recensioni Ludoya

  • setropo8,0

    ECDE #10

    Prime impressioni · 2 partite

  • Evan6,0

    The currency of this game is stock certificates in your own player color. When you need to pay for things, it's usually some combination of one time user worker cards, and your personal supply of these stocks. Players spend these resources to build oil rigs, turn those rigs into pumps, build trains and boats to transport the oil tokens along and build storage areas to deliver the barrels to. The game has a ton of interesting player interaction. You can piggyback other players moves, pay them to use their trains and boats and even drop off your oil tokens in their storage areas. When each storage area is full with 5 oil tokens, it empties. If the tokens belonged to other players, they get added to that continent's area majorities scoring box and you get. stock payout to your supply. If the oil tokens belonged to you, then you have to choose to add your barrels to the majorities fight, OR get the stock payout. This is a really interesting decision when it comes to where to build, what areas to develop, and what majority scorings to fight for. Where the game falls a little short for me is the intense punchyness that can occur in terms of other players using your infrastructure. Each time someone uses your train or boat, you have to give them one stock in your color. Each time they deliver to your storage area, they have to give you two per barrel delivered. If you don't have the stocks in hand, you need to take out loans from the bank. The loans are expensive to pay back and come with a huge vp penalty for not repaying them. If multiple players decide to use your features all at once, you can easily be eliminated from contention. If you survive however where you planned well, and stockpiled enough of your own stocks to make it through the dogpile, you emerge nearly invincible from the massive payout people handed you when the storage areas empty. This is always like dancing on a knife's edge since you can't hold back building too much or you take yourself out of the running for winning anyway. I understand this is a feature a lot of people really enjoy, but I found it to be too mean for my taste.

    Prime impressioni · 2 partite

Leggi le recensioni e valutalo

Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.