
2017 · 経済
テラミスティカ:ガイアプロジェクト
Players take one of fourteen alien factions and expand across a modular galactic map by colonizing and terraforming different planet types to suit their home environment. Factions upgrade along six technology tracks—Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, and Research—to unlock abilities, buildings, and bonuses. Gaia planets serve as shared colonization targets, and Transdimensional planets can be converted into Gaia planets to open new options. Gameplay emphasizes area control, engine building, and asymmetric faction powers as players develop infrastructure, research technologies, and compete for resources and strategic positions across variable sector layouts.
- プレイ人数
- 1–4 ベスト3人
- プレイ時間
- 60–150分
- 対象年齢
- 12+
- 複雑さ
- 4.4 / 5
ゲームについて
- Publisher
Ludoyaのテーブルからの写真
Ludoyaですべての写真を見るLudoyaのテーブルでは
Ludoyaで詳しい統計を見る- 1,715
- 記録されたプレイ
- 880
- プレイヤー
- 2h 9m
- 平均プレイ時間
- 282
- コレクション登録
- 62
- ウィッシュリスト登録
- 2
- 予約済み
8.2/10
Ludoyaのレビュー162件より
Martin Peral10.0 Es mi juego fetiche!! Tiene todo lo que me gusta en los juegos de mesa: muchas facciones asimétricas, colores vivos y distinguibles, diseño retro (la temática espacial me gusta menos que otras, pero el toque de serie B que tienen algunos personajes me enternece), mapas modulares, tracks de tecnología, setups variables... Aaah, y mecanicamente es una joyita. Plus que la interacción que hay entre players es poca, pero es crucial para el desarrollo de la partida.
Vic Granell8.0 Excellent strategy game where you only have 6 rounds to evolve your species in space. Critical decisions to make!
Balleflass6.0 A little bit dry for my tastes. It looks good and I liked the components.
このゲームを遊ぶ今後のイベント
すべてのイベントルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
Do I have to discard leftover power at the end of a round, or can I keep it?
You keep power between rounds; power tokens remain on your faction board and continue to cycle—tokens are discarded only when an effect tells you to discard them (see the power cycle explanation) (p.9). Phase IV clean-up does not remove power from players' power cycles (p.17).
What's the difference between charging power and spending power — where can I spend power from?
Charging moves tokens toward area III of your power cycle and you can only spend power tokens that are in area III; when you spend them you move them from area III back to area I (p.9).
If I start a Gaia Project, does the planet become a Gaia Planet immediately or later?
A Gaia Project is started when you place a Gaiaformer, but the Transdim Planet becomes a Gaia Planet during the Gaia phase of the following round, so the transformation is completed later (pp.12, 10).
How far can I build a mine — does Navigation level and Q.I.C. matter?
Your basic build range comes from your Navigation level (level 0–1 = range 1, level 2–3 = range 2, level 4 = range 3, level 5 = range 4), and you may spend Q.I.C. to extend range by +2 spaces per Q.I.C. spent (p.11).
What counts toward the federation 'power value' and how do I connect planets?
Structures contribute power values (mine=1, trading station/research lab=2, planetary institute/academy=3) and the connected structures you choose must total at least 7 power; to connect non-adjacent planets you build satellites by discarding one power each and place them adjacent to your planets or other satellites (p.14).
Can I take the power or Q.I.C. actions on the research board multiple times in a round?
No — each specific power or Q.I.C. action space on the research board can be taken only once per round (place an action token after you take it), though you may take different action spaces in the same round if available; free actions and some special actions follow their own limits (pp.15, 23, 16).
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。

































