프로스트펑크: 더 보드게임

2022 · 탐험

프로스트펑크: 더 보드게임

Players lead a small colony of survivors in a frozen, post-apocalyptic world and must manage infrastructure, resources and citizens to keep the settlement alive. Gameplay centers on allocating workers, building and upgrading facilities, and sending teams to explore the wastes while balancing the colony’s heat and resource needs. Citizens have needs and opinions that change with conditions, so laws, orders and decisions affect morale and trigger events. Players shape the settlement’s development and social order through policy choices and crisis responses, with each action carrying short- and long-term consequences.

인원
1–4 최적 1명
플레이 시간
120–150분
연령
16+
복잡성
4.4 / 5
8.3 Ludoya 기준₩95,063부터경제공상과학시나리오/미션/캠페인 게임이벤트모듈형 보드

구매처

매장 가격과 중고 매물을 매일 확인합니다.

Ludoya에서 모든 가격 비교

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
217
기록된 플레이
119
플레이어
3h 36m
평균 플레이 시간
110
컬렉션 보유
27
위시리스트 등록

8.3/10

Ludoya 리뷰 34개 기준

  • 재미8.7
  • 상호작용6.0
  • 재플레이 가능성8.0
  • 독창성8.7
  • 외관8.7
  • 접근성3.3
  • Jan Solo9.9

    Increíble juego de supervivencia y desarrollo de un asentamiento/ciudad. Perfecta combinación de juego narrativo y gestión estilo Eurogame con muy poco azar. Impro-Reseña⇒ https://youtu.be/OOAVnwr43lU

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Do Gather Resources or Use a Building actions have to be heated to avoid making my workers sick?

Gather Resources and Use a Building can be heated or cold depending on the Heat marker vs. the Heat Range indicators (and building insulation/zone); if an action is cold, before resolving it you must increase the Sickness marker for the Meeple type used by 1. (Rulebook pp.23–24)

When can I fuel the Generator, and does that immediately add Stress cubes or risk a breakdown?

You may fuel the Generator in the Generator Phase (spending Coal to advance the Heat marker), and you may also fuel at the start of your turn and in the Night Phase, but the Generator Stress check (dropping Coal into the tower and placing Stress cubes/overflow) only happens in the Generator Phase — fueling during the Action Phase does not trigger the Stress check. (Rulebook pp.20, 23, 29)

What exactly happens when a Citizen dies? Do we draw a card and apply an effect?

When a Citizen dies you move the Corpse marker forward, move the corresponding Citizen marker back, then draw a Citizen card and apply the death effect printed for that Citizen type (alternatively a player may discard a matching Citizen card to apply its death effect). (Rulebook p.30)

A card says "+1 Care" or "-1 Discontent" — how do Hope/Discontent token changes work?

When you increase a specific Hope/Discontent type you first draw a token and place it exhausted on the leftmost empty space, then, if possible, activate (flip) one exhausted token of the indicated type; when increasing unspecified Hope/Discontent you may either draw a token exhausted or activate any exhausted token, and when decreasing you either exhaust an active token or remove an exhausted one. (Rulebook pp.17–18)

Do Tents/Bunkhouses/Houses have to be heated to provide sleeping slots, and how many Meeples do they hold?

Tents, Bunkhouses and Houses provide shelter for 2 Meeples each during the Night Phase only if the Shelter is heated (and not flipped to its Ruins side); whether a Shelter is heated is determined by the Heat marker, Heat Range indicators, and insulation rules as for other Buildings. (Rulebook pp.29, 24)

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

점수표와 플레이 도우미

  • Coop
  • Full Game Kit
다음 게임에서 사용하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.