
2004 · 文明
Neuland
Develop undeveloped land by placing production buildings on hexes representing mountains, forests and grasslands. Players process basic materials through chains of buildings—stonecutters, smelters, manufactories—into intermediate goods and finally into prestige properties; the first player to place all of their family coat-of-arms wins. Buildings on the board are available to any player, and claimed resources must be consumed on the current or next turn or they spoil. A time-track action economy gives players faster turn frequency if they take fewer actions, letting them plan for occasional long turns and use worker placement to disrupt opponents' supply chains.
- 人数
- 2–4 最佳 3 人
- 游戏时长
- 60–120 分钟
- 年龄
- 14+
- 复杂性
- 3.7 / 5
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 11
- 已记录对局
- 18
- 玩家
- 1h 47m
- 平均时长
- 5
- 收藏数
- 1
- 愿望清单数
6.1/10
基于 6 条 Ludoya 评测
andycted8.4 2-3 players. Must play with timer for thinky people, otherwise, a nice 1.5-2h logistic and timing game. Some similarities to a constrained and simplified Road and Boats can emerge, but the turn track and expiring products makes this game unique. You might not like it a lot, as it can feel opaque and downtime is indeed an issue, but it is surely original and probably seminal
Neuland no es un juego, es un organigrama. No hay que tomar decisiones, vasta con seguir un guión o un organigrama para ir consiguiendo los puntos de victoria. Si aun así deseas probarlo hazlo con reglas de la primera edición. Sufre de sobre análisis y tiempos muertos mientras la gente piensa en todos los pasos que debe seguir para alcanzar los puntos de victoria, pero como digo al inicio de mi comentario me parece que con un organigrama puedes jugar sin tomar una sola decisión en el juego, recuerda mucho a algunos juegos de ordenador de gestión.
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。























