Architekton

2005 · 城市建设

Architekton

Players place two types of square tiles in an alternating diagonal pattern across the board: building tiles on one diagonal and landscape tiles on the other. Buildings may receive a house token; when a building with a house becomes fully surrounded by landscape tiles it scores immediately based on whether the surrounding landscapes match. A perfectly matching surround scores +1, while 1–3 mismatches penalize the house owner by −1 to −3; a player may remove a house before scoring to avoid larger losses. At game end each remaining house contributes 1 point for each house in that player’s longest contiguous diagonal group, and final scoring totals determine the winner.

人数
2
游戏时长
30–45 分钟
年龄
8+
复杂性
1.6 / 5
4.1 来自 Ludoya抽象策略古代放置瓦片成套收集

关于这款游戏

Publisher

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
4
已记录对局
3
玩家
11
收藏数

4.1/10

基于 5 条 Ludoya 评测

  • urko ellacuria5.5

    No todos los juegos de baldosas son tan buenos como crees. Una leccion aprendida. Aunque tampoco es tan malo.

  • Mario López Menés1.6

    Tile laying game. PROS - It looks cute. CONS - It feels boring.

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek