Carolus Magnus

2000 · 中世纪

Carolus Magnus

Players place small wooden mercenary blocks onto hexagonal land tiles arranged in a circle to vie for influence over different mercenary types and territories. When a player holds a majority of control markers on a land tile they may build a tower there; towers act as persistent control markers and contribute to victory. Adjacent lands controlled by the same player merge into larger territories that are harder for opponents to wrest away. The game ends when a player has placed a set number of towers or when the map is reduced to three or fewer land masses, at which point the player with the most towers wins.

人数
2–4 最佳 3 人
游戏时长
60 分钟
年龄
12+
复杂性
2.6 / 5
5.9 来自 Ludoya领土建设抽象策略轨道移动团队游戏手牌管理

关于这款游戏

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
44
已记录对局
48
玩家
1h 1m
平均时长
21
收藏数
1
愿望清单数

5.9/10

基于 19 条 Ludoya 评测

  • Mestremuten4.0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • andycted8.0

    Way heavier than it looks decisionwise

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek