
2015 · 战斗
血色狂怒
Ragnarök has arrived and each player commands a Viking clan seeking glory before the world ends. Through three Ages players draft god-themed cards that grant upgrades, quests, special powers, and mythic allies, then deploy clans, leaders, and ships to provinces to pillage, hold objectives, and provoke battles. Combat resolves with unit strength plus secret combat cards, and players score glory for victories, completed quests, upgrades, and even noble deaths. Drafting shapes strategy but players must adapt as opponents’ moves and deity alignments influence outcomes. Winning every fight is unnecessary; intelligent losses and timing of sacrifices can yield equal or greater rewards.
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 60–90 分钟
- 年龄
- 14+
- 复杂性
- 2.9 / 5
关于这款游戏
- Publisher
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Blood Rage (2nd Edition): End Times2026来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 798
- 已记录对局
- 938
- 玩家
- 1h 57m
- 平均时长
- 243
- 收藏数
- 40
- 愿望清单数
- 1
- 已预购
7.9/10
基于 154 条 Ludoya 评测
Vic Granell8.5 Very cleverly designed Dudes on a Map / Area Control game! I wish it had some asymmetry like Rising Sun has. Some special abilities for each clan would be great. Prefer the board version over the Steam one I own where is difficult to move around the map and has some background glitch on my Macbook pro.
virus3210.0 uno den mis juegos favorito
Garfield10.0 #13 Thematic viking game, where you can win if you lose your battles. It's not really an area control game. [c] Theme: :star::star::star::star::nostar: <!-- size 7]Very thematic --> Gameplay: :star::star::star::star::nostar: <!-- size 7]Choose between 5 possible actions --> Interaction: :star::star::star::star::nostar: <!-- size 7]Battles against others --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]The board itself is a little bit ugly --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Drafting, battle cards --> Strategy: :star::star::star::star::nostar: <!-- size 7]Regarding your quest cards --> Components: :star::star::star::star::nostar: <!-- size 7]The miniatures are great! --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: not read yet Setup time: :star::star::star::star::nostar: <!-- size 7]Fast --> No downtime: :star::star::star::star::nostar: <!-- size 7]Plays quite fast --> Replay value: :star::star::star::nostar::nostar: <!-- size 7]Drafting your cards --> [/c]
规则问题
由 Ludoya 的规则助手根据规则书回答。
我们什么时候选牌?“众神馈赠”选牌是怎么进行的(包括2人变体)?
每个时代开始时会在“众神馈赠”阶段进行草拟:玩家先从手牌中选一张牌,然后按照草拟流程把剩余的牌传给下一位;规则书在第12–13页详细说明了完整流程以及2人变体。
我可以在没有 Horns 的情况下穿越海湾或 Yggdrasil 发动入侵吗——Horns 对移动/入侵有什么影响?
移动和可合法入侵的目标由“入侵”和“行军”规则决定,而“号角”属性会根据“号角”说明对这些选项进行调整;关于哪些是允许的内容,请参见第14页的“入侵”规则和“号角”说明,以及第15页“行军/世界树”移动示例。
我们什么时候揭示战斗牌,损失又是怎么分配的(包括揭示后才能打出的特殊牌)?
战斗在“号召战斗/结算”步骤中会同时翻开已打出的战斗牌;特殊的翻牌后效果,以及结算战力、分配损失和发放劫掠奖励的流程,都写在第17–18页。
升级卡会如何影响我的棋子?每个棋子能升级的数量有限制吗?
强化卡会打到你的氏族上,并附着在角色或你的氏族板上,用来修改 STR 或赋予能力;而且你必须遵守强化规则部分所描述的强化上限和放置规则(见第16页;卡牌示例见第8页)。
被诸神黄昏(Ragnarök)摧毁的省份里的棋子会怎样?
在诸神黄昏期间,指定的省份会被摧毁,那里所有的模型都会返回瓦尔哈拉(然后按照瓦尔哈拉规则放出);诸神黄昏和返回瓦尔哈拉步骤详见第22页(被摧毁省份的设置见第10页)。
我什么时候把单位投入到任务里,任务结果又是怎么决定的?
你在行动阶段承诺参与任务(Call to Battle/Pillage 步骤会区分劫掠和任务的承诺),而任务会在任务阶段通过比较已承诺的 STR 总值来结算,以决定胜者和奖励,正如第 17 和第 20 页所说明的那样。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。

































