
2022 · 奇幻
守誓者:深入密林
玩家将扮演一群身经百战的战士,探索幽深林地,对抗威胁人类的非自然恐怖。\n\n游戏流程遵循一本分支式、多路径的游戏书,引导玩家做出叙事选择,并在战术棋盘上展开由剧本设定的多阶段首领战;由 AI 驱动的怪物会根据玩家的行动做出反应。\n\n角色会在传承战役中升级、获取战利品并招募盟友;战斗则采用爆炸骰和欧式风格的冷却“Battleflow”系统,迫使玩家在风险更高、回报更大的攻击与更受控的行动之间做出抉择。
- 人数
- 1–4 最佳 4 人
- 游戏时长
- 30–90 分钟
- 年龄
- 14+
- 复杂性
- 3.7 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 240
- 已记录对局
- 55
- 玩家
- 2h 50m
- 平均时长
- 78
- 收藏数
- 44
- 愿望清单数
- 2
- 已预购
6.5/10
基于 20 条 Ludoya 评测
Balleflass5.0 UPDATE: Tried it again, and I found it to be even worse with experience as the battle choices are often very narrow. Yes, even narrower than Gloomhaven. I found it to be just OK, I much prefer KDM and Middara for campaign and KDM and Street Masters for boss fighters. I bought the game mainly because of the battleflow system which seemed very interesting on paper, but fell kind of short in reality. Also, I'm not much of a narrative person as in that I prefer a good book than spending time reading/listening to a story while playing a game, so this was not the correct game for me. Again, I bought it mainly because I love boss battlers and this one seemed to do something original with the battleflow system. I have only played the Witch, Cur, Blade, Warden, Priest, Ranger and Penitent for just 5-6 chapters. The voice actor is great, but the story itself is quite boring IMO as almost nothing of interest happens. The more I played the more I skipped of all the boring unimportant small stuff that happens all over the town so I could enter the actual game part earlier which is the boss fights, which is something I believe this game should have focused more on than the narrative as it is a "board game" and not a "board story". Middara did this right by just providing a few lines of "spark notes" before each encounter to let you just do encounters. Oathsworn also has a "instant action" mode, but that "instant... action" mode is started with a full page of text and basic checks you need to plow through before you get to the fun part. The main reason I sold this is because I felt the battleflow system was subpar and boring. The difference between the cards for each character I played was too little compared to what It could have been. You can only have 7 cards with you into battle, and you start doing the same rhythm all the time as 3-4 cards will often stay stuck in your battleflow waiting to be rotated, so after 1-2 turns you end up only having so few choices at all times for the rest of the battle. Items where OK, but I found the items in Middara and KDM to be way more interesting. + Great artwork + Good voice actor (for the first 2 chapters, stopped listening after that) + Very nice components + Requires less table space than Middara and KDM / Good sized miniatures for painters / The storage is both smart and simple, but too cramped with sleeved cards - Battleflow system was very underwhelming - Card upgrades was very underwhelming (I checked all the upgrades even though I ended at chapter 6). - Each item alone provided too few alterations to make them interesting in my opinion - Too much unnecessary time consuming boring stuff between each encounter - Boring story (up to chapter 2, didn't read/listen past that).
Jan Solo8.5 Excelente juego de combate táctico! Unboxing⇒ https://www.youtube.com/watch?v=wU3yN3PSZxc&list=PLEModrHLwDO-m_MUOo0NMpcLu1z5-K3GA&index=3
Complete
规则问题
由 Ludoya 的规则助手根据规则书回答。
在设置、物品和行动方面,伙伴算作完整角色吗?
伙伴与完整角色的处理方式不同:设置、初始物品以及许多角色专属追踪项仅适用于完整角色,而伙伴使用简化的伙伴设置和有限的行动;有关差异和设置步骤,请参阅第6–7页(第6–7页)。
我们该如何放置地图、地点标记并移动自由佣兵团——是按照 App 还是故事书来操作?
你按照《故事书》或伴侣应用的指示放置地图和地点标记,然后根据当前故事条目(第10页)的指示,使用路径卡沿着路径移动你的自由佣兵团。
我们捡到物品时会发生什么——已装备的物品和背包里的物品分别放在哪里?如果物品卡用完了怎么办?
你装备的物品会放入角色的装备栏,多余的物品则会放进背包,直到达到背包容量上限;规则书第12页的事件/物品设置部分介绍了装备物品、背包容量限制,以及物品耗尽时该怎么做。
检定、暴击和重抽是怎么运作的?什么是秘密决定?
检定通过抽牌并将结果与成功等级及暴击结果进行比较来结算;根据检定规则,某些结果允许重抽,而秘密决定则是同时进行的隐藏选择,并按照检定流程(第14页)结算。
战斗结算如何与力量牌、失去生命值以及永久标记互动?
战斗通过抽取战斗卡,并应用力量卡及其结果来造成伤害或效果;失去生命值、放置永久标记,以及消耗或获得力量,均受战斗与伤害规则(第13页和第15页)约束。
时间轨道如何运作?事件卡何时触发?
按照故事指示将地点/时间标记放置在时间轨上;到达相应标记时结算该类型的轨道效果,并根据轨道说明抽取或结算事件卡(第11页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。

























