Dokmus

2016 · 神话

Dokmus

玩家带领一个部落踏上神秘岛屿的探险之旅。岛屿由八块双面地图板块组成,排列成一个中心留空的3×3网格。每轮通过抽选卡牌来代表守护者;选中的守护者决定行动顺序,并赋予一种独特能力,例如移动或旋转板块、移动标记,或获得下一轮的首位玩家标记。 在自己的回合中,玩家有三个标记,可以将它们放置为影响力,也可以牺牲它们来渡过水域、进入森林,或投入火山。随着板块被移动和旋转,岛屿的布局会不断变化。计分时,玩家会因发现神庙和遗迹,以及牺牲的标记而获得分数。

人数
2–4 最佳 4 人
游戏时长
20–40 分钟
年龄
10+
复杂性
2.1 / 5
7.7 来自 Ludoya抽象策略领土建设格子移动公开选牌区域多数 / 影响力

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
27
已记录对局
50
玩家
55m 25s
平均时长
11
收藏数
5
愿望清单数

7.7/10

基于 3 条 Ludoya 评测

  • Evan8.0

    In this game you have a grid of landscape tiles. You start with a single settlement piece on a corner tile's edge. Each round players draft turn order tiles, with each one having a special power. On your turn you can place three settlement tiles adjacent to your existing ones, and use your special power in any order. The powers manipulate the grid by moving a tile, rotating a tile, letting you bump one of your settlement markers one space or just becoming starting player. Then, each of the different terrain types have a special rule to deal with it. The ultimate goal is to have settlement pieces next to the different temples scattered throughout the board. The game is very engaging and clever considering it's simplicity. There's a big reward for being on all the tiles, so players really compete with each other for the moves and rotates, trying to get the most of our your limited actions. Some times require pulling a piece off the board, for example, if you leave any settlement tokens on volcanoes, they have to be pulled off. This isn't bad because these tokens are considered sacrifices to the gods, and there's a majority endgame scoring for most sacrificed. This is also fine from a scoring standpoint, since you really only care about being next to temples, so if some of your connecting pieces have to flay away to get there, it's no sweat off your back. It also helps the boards from getting impossibly clogged. I'm very impressed with this game, and I'm excited to see more. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    玩过 4 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。