
2025 · 奇幻
Emberleaf
玩家将扮演 Emberling,在古老森林中重建家园。他们会探索荒野、清理危险区域、收集资源,并放置板块,建造满足村民需求的村庄。 滑动卡牌网格让玩家可以调整英雄卡牌的位置,激活技能和连招;招募新英雄则能打造不断进化的引擎,为伙伴们提供助力。空间有限,又有其他玩家争抢,玩家必须管理资源、把握卡牌移动时机,才能触发更强大的效果。
- 人数
- 1–5 最佳 2 人
- 游戏时长
- 90–120 分钟
- 年龄
- 14+
- 复杂性
- 3.1 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 55
- 已记录对局
- 93
- 玩家
- 2h 19m
- 平均时长
- 30
- 收藏数
- 15
- 愿望清单数
7.4/10
基于 14 条 Ludoya 评测
SirKappy6.9 This game lasts too long. The time on the box says up to 120 minutes, but when I played with 4 players, it lasted nearly 4 hours. There's a lot of potential here, but the fact that you can only add 4 hero cards to your hand really stifles things. If one person has focused on fighting, they're just going to win all of the dangerous areas which a lot of favour cards look at. The fact that the game goes until the last medal is finally taken means that the game can just go on way too long. It really outstayed its welcome and I was basically begging for my friend to end the game. The last few turns I really couldn't do much of anything because I had a favour card that said to have exactly 14 buildings and I built my 14th building, so then I couldn't get anymore medals since I couldn't fight any dangerous areas and I couldn't build anymore. So I was just wasting time for the last 15 minutes or so until the game mercifully came to an end. Fun 3/5 · Interaction 3/5 · Appeal 4/5 · Uniqueness 4/5 · Replayability 4/5 · Accessibility 3/5
初印象 · 1 局
Dídac7.8 Diversió 4/5 · Interacció 4/5 · Atractiu 4/5 · Originalitat 4/5 · Rejugabilitat 3/5 · Accessibilitat 5/5
玩过 9 次
规则问题
由 Ludoya 的规则助手根据规则书回答。
When I do a slide action, what order do I slide cards and resolve slide/drop-off skills — and does a card that drops off still count for its own skills/stat checks?
Slide every card one space following the prescribed order: top then bottom from the leftmost column across, resolving each card’s slide skill as it moves; if a card drops off you then resolve its drop-off skill and immediately return it to your hand. A hero that drops off still counts for its own skills while resolving them (but then returns to your hand and won’t count for others). (pp.8–10)
How do charge skills work — when can I activate them and what happens to the resource tokens on the card?
You may activate a charge skill only if the number of resource tokens currently on the card is less than the card’s charge value; to activate you pay the required resources and place them on the card as a reminder. When the card drops off and returns to your hand those resource tokens are returned to the supply so the charge can be used again next time you play it. (p.9)
When I use a Walk skill, do dangerous area tokens cost extra moves and can I stop on them?
Each dangerous area token on a pathway adds one additional move required to cross that pathway, and you may not stop on a dangerous area token. (p.11)
When I home a villager after building, how many leaves do I get — what counts as a unique building in the neighbourhood?
When you home a villager you gain one leaf for each unique building type in the neighbourhood where you homed them; the five building types are boathouses, markets, houses, windmills, and town halls, and a neighbourhood is any group of edge‑connected buildings where you have homed a villager. (p.13)
When does the game end and what is scored during final scoring — can I still unlock score track bonuses at the end?
The game end is triggered when the sixth trophy is awarded, then play continues until everyone has had an equal number of turns before proceeding to final scoring; at final scoring you add leaves for completed favour cards but you cannot unlock further score track bonuses during final scoring. (p.16)
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。







































