Forge War

2015 · 奇幻

Forge War

玩家扮演身处怪物肆虐王国中的铁匠,从矿坑采集矿石、购买武器设计图,并为踏上征途、对抗蔓延黑暗的冒险者锻造武器。 每轮依次进行:在六角格地图上移动,优化资源产出;在市场阶段通过占据行动位置来购买武器图纸、获取好处;以及在任务阶段指派任务并逐步提供支援。任务会随着时间推进,有时还需要投入额外资源才能避免失败。 成功完成任务后,玩家会获得矿石、金钱和奖励,并将其再投资于扩张武器锻造事业,推行激进的长期投资策略。

人数
1–4 最佳 3 人
游戏时长
60–180 分钟
年龄
12+
复杂性
3.8 / 5
3.4 来自 Ludoya中世纪工业/制造业模块化棋盘六角网格工人放置

关于这款游戏

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
13
已记录对局
20
玩家
2h 12m
平均时长
8
收藏数
1
愿望清单数

3.4/10

基于 2 条 Ludoya 评测

  • Evan3.0

    This is a nice idea for a game with a few interesting things going on, but ultimately it seems like it wasn't completely thought out. The general idea is that you play sort of James Bond's "Q" to a roster of unnamed misc hero types. You have to buy quests for them to go on, build their weapons for them, and then build more weapons for them as they manage to lose the weapons they had after each adventure. You do this by playing 'hey that's my fish' in a cleverly designed mining area of the board. To begin with, the graphic design in this game is really award. The quest cards are hard to read, the adventurer tokens and the way you track their equipment and development seem poorly thought out, the quest tracking cubes are the smallest board game component I've ever seen in a game, and I own a number of splotter games. The progress of the round takes you from the top right corner of the board to the lower right to the lower left to the top left. The game is also, clearly too long for the level of interesting things you do on your turn. I don't have a problem with long games, one of my favorite games is the original civilization. For a game to be long, it needs to feel satisfying, like you are really building something, and this game I didn't have enough to think about, especially between turns. Clearly the designer got some feedback about this, but rather than fix the problem he band-aided it with alternate modes. You can play the full game of 18 rounds that's way too long, or you can just play the first 6 rounds which is way too short, or you can play the fast forward mode, which shortcuts out the first 6 rounds, so you just play the last 12. It feels like a chaotic mess. I really think if this game had another year in development it would have been something special, as I love the method of resource gathering, and I like the idea of the game. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。