Grimcoven

2025 · 战斗

Grimcoven

玩家扮演受集会束缚的猎人,在黑暗的维多利亚时代背景下挑战独立的 Boss 战。每位猎人都有独特的成长树,并通过分配骰子来组合连招:在模块化竞技场中移动、收集哀恸、强化护甲、锻造魔法子弹,并对 Boss 发动威力强大的攻击。一局游戏约需 2–3 小时;不同的竞技场、Boss、精英敌人和剧本会带来多样的战术挑战。 合作与站位至关重要,玩家必须在成长与风险之间权衡:积累哀恸虽能强化能力,却也可能让猎人变成猎物。

人数
1–5 最佳 1 人
游戏时长
90–270 分钟
年龄
14+
复杂性
3.7 / 5
8.2 来自 Ludoya¥733.89 起奇幻微缩模型合作游戏模块化棋盘单人 / 接龙游戏

在 Ludoya 的牌桌上

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25
已记录对局
23
玩家
3h 20m
平均时长
15
收藏数
5
愿望清单数
11
已预购

8.2/10

基于 3 条 Ludoya 评测

阅读评测并打分

有这款游戏的近期活动

所有活动

规则问题

由 Ludoya 的规则助手根据规则书回答。

Do I get more than two actions on my turn?

Each turn is exactly 2 Actions, but you may take multiple turns in the Hunters Phase while you still have available dice and/or Actions. Once you Pass, discard your remaining Active dice and take no more turns that phase (Rulebook, p. 11).

Do I pick up Lament or Treasure if I just move through its space?

No—you may pick up Lament or Treasure only if you end the Action on that space. If you end an Action there with a Status token, you must take it (Rulebook, pp. 12, 23).

Can I Cleanse Hunger, or only Status tokens?

Cleanse discards Status tokens, but Hunger is not a Status and cannot be discarded with Cleanse. During the Lament Phase, you may spend 1 Lament to discard 1 Hunger (Rulebook, pp. 21–22).

Can my Defense token block an Enemy’s Status effect too?

No. Defense tokens reduce incoming damage, but they cannot block Statuses; resolve the Status effect even if you blocked the damage (Rulebook, p. 14).

If an effect says “Move 3,” do I have to move all three spaces?

For a Hunter’s voluntary movement, you may move fewer spaces; forced movement must go as far as possible. Enemies usually stop once they reach the closest Hunter, even if their movement allowance has not been used up (FAQ, p. 1).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。