
2025 · 战斗
Grimcoven
玩家扮演受集会束缚的猎人,在黑暗的维多利亚时代背景下挑战独立的 Boss 战。每位猎人都有独特的成长树,并通过分配骰子来组合连招:在模块化竞技场中移动、收集哀恸、强化护甲、锻造魔法子弹,并对 Boss 发动威力强大的攻击。一局游戏约需 2–3 小时;不同的竞技场、Boss、精英敌人和剧本会带来多样的战术挑战。 合作与站位至关重要,玩家必须在成长与风险之间权衡:积累哀恸虽能强化能力,却也可能让猎人变成猎物。
- 人数
- 1–5 最佳 1 人
- 游戏时长
- 90–270 分钟
- 年龄
- 14+
- 复杂性
- 3.7 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 25
- 已记录对局
- 23
- 玩家
- 3h 20m
- 平均时长
- 15
- 收藏数
- 5
- 愿望清单数
- 11
- 已预购
8.2/10
基于 3 条 Ludoya 评测
有这款游戏的近期活动
所有活动规则问题
由 Ludoya 的规则助手根据规则书回答。
Do I get more than two actions on my turn?
Each turn is exactly 2 Actions, but you may take multiple turns in the Hunters Phase while you still have available dice and/or Actions. Once you Pass, discard your remaining Active dice and take no more turns that phase (Rulebook, p. 11).
Do I pick up Lament or Treasure if I just move through its space?
No—you may pick up Lament or Treasure only if you end the Action on that space. If you end an Action there with a Status token, you must take it (Rulebook, pp. 12, 23).
Can I Cleanse Hunger, or only Status tokens?
Cleanse discards Status tokens, but Hunger is not a Status and cannot be discarded with Cleanse. During the Lament Phase, you may spend 1 Lament to discard 1 Hunger (Rulebook, pp. 21–22).
Can my Defense token block an Enemy’s Status effect too?
No. Defense tokens reduce incoming damage, but they cannot block Statuses; resolve the Status effect even if you blocked the damage (Rulebook, p. 14).
If an effect says “Move 3,” do I have to move all three spaces?
For a Hunter’s voluntary movement, you may move fewer spaces; forced movement must go as far as possible. Enemies usually stop once they reach the closest Hunter, even if their movement allowance has not been used up (FAQ, p. 1).
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旷野巨兽2025游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。













