金火编年史:夜幕降临

2023 · 奇幻

金火编年史:夜幕降临

玩家们组成一支由六名独特“寻光者”组成的合作小队,守护迪恩’卢克斯城,并在不断蔓延的黑暗中踏入无星之夜。 玩法在冒险、实体地图上的战术战斗,以及城市探索之间轮流进行。冒险阶段里,玩家通过翻开自己牌库中的卡牌来完成目标;战斗阶段则由命运袋里抽出的筹码决定行动顺序,玩家在自己的回合打出行动牌,在盟友的回合打出强化牌,来调整伤害、移动或重抽。探索阶段则让玩家可以和NPC互动、购买物品,并在任务之间升级牌组。 任务中的选择和道德抉择会影响奖励和后续选项,而失败也会影响之后的场景,而不是直接终结整场战役。

人数
1–4 最佳 2 人
游戏时长
45–60 分钟
年龄
14+
复杂性
2.7 / 5
7.4 来自 Ludoya¥1,205.95 起冒险合作游戏可变玩家能力手牌管理

在 Ludoya 的牌桌上

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187
已记录对局
40
玩家
1h 22m
平均时长
31
收藏数
37
愿望清单数
2
已预购

7.4/10

基于 12 条 Ludoya 评测

  • 乐趣8.0
  • 互动8.0
  • 重玩性8.0
  • 独特性8.0
  • 外观10.0
  • 无障碍6.0
  • the-fire-archmage-ninja6.0

    The art is great, the vibes are great, there's an interesting story in the shared world they're building with Kinfire products. Product build is high quality, and they built a great introductory sistem into the game when you read the rules as you play. It's well-built. Unfortunately, for all the production value, as games (including Kinfire Delve), they're kinda average. Specifically for Kinfire Chronicles, there are several design decisions that have prevented me from getting into the game with gusto. The combination of high damage from enemies and an absolutely random initiative turn with way too many tokens (15 tokens for enemies, 15 tokens for players) where you can easily get 3-5 enemy turns straight with no real way to defend yourself, makes it almost guaranteed to lose the game. It becomes a game of pure luck, and that's not great in a long term campaign. Let's put it this way: although the odds of getting a turn is 50%, that rarely happens. If you have an imbalance towards players, the battle is not rewarding and if it's the contrary, it is just unfair, there's no way to be able to resist high damage hits 4 times in a row, specially if a single character death defeats the whole party. It's of no consolation that over an infinite number of plays, you're going to average 50% of wins and losses, when the reality of the game is that no matter your build, the cards you've obtained, how much time you've invested into the game, nothing is going to prevent total party kill every time because of the randomness. Scenarios are too small. They're a series of one-page maps with very little useful movement involved. The maps in a book format hurts the game. Frankly, as a dungeoneering game, there are so many better games. Not as polished as this one for sure, but plain better games. Sword and Sorcery, or Chronicles of Dundragor are leagues ahead of Kinfire Chronicles in gameplay and the feeling of a campaign and character building. There's a great game inside Kinfire Chronicles, but they have to greatly reduce the randomness of the play. House ruling the initiative to accept at most two consecutive turns in either way improves this.

  • Aya_Zholvax9.0

    El lore, l'art, la producció està molt bé. L'experiència ha estat molt bona. Potser hi ha coses que ens deixa a la sort com el torn de jocs, és a dir, potser no tens l'oportunitat de donar-li cops al malvat perquè no surten fitxes de personatge o pots trigar perquè surten el del boss o les fitxes de l'altre. I sobretot... Jugar a 2! A vegades, també pot resultar líos on van les cartes de mercat. Però, en general, nosaltres que hem jugat a pocs jocs d'aquest tipus, ens ho hem passat molt bé i repetiriem.

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

当我需要进行技能检定时,该如何翻牌?白色牌和虚空牌有什么作用?

翻开检定要求数量的牌堆顶牌,查看后将它们弃掉;利用你的寻觅者卡上的颜色条,判断哪些颜色最有可能出现。白色牌是万能牌,可按需视为红色、绿色或蓝色;而虚空(无色)牌没有颜色。(规则书 3:冒险,第 5 页)

当我获得一张“疲惫”卡时会发生什么——它会对我造成什么伤害吗?

将疲惫卡放入你的弃牌堆;它们在战斗中基本派不上用场,并会一直留在你的牌组中,直到你在旅店睡觉。弃掉手牌时,你每弃掉一张疲惫卡,就受到1点伤害。(规则书3:冒险,第6页)

冒险过程中我的生命值可以降到 0(然后死亡)吗?

不——冒险过程中你的生命值不能降到 0;如果无法避免的伤害会使你的生命值降至 0,那么你的生命值会改为降至 1。(规则书 3:冒险,第 6 页)

如何准备和使用命运袋和探索者标记?

将两个心形筹片、两个漩涡筹片以及编号为1–12的筹片放入袋中,然后加入12个探索者筹片,平均分配给你所使用的探索者(例如,3名探索者时每人4个筹片)。将未使用的探索者筹片收回各自的盒子中。(规则书1:开始游戏,第8–9页)

我什么时候补充手牌并给提灯充能/使用提灯?如果我的牌用完了怎么办?

每当你弃掉手牌时,抽取一手新牌并为你的提灯充能(将提灯翻到充能面);充能的提灯可以像行动卡一样使用;卡牌赋予的额外行动也会在此之前进行补充。如果抽牌时牌库为空,将弃牌堆洗匀组成新的牌库;只有牌库和弃牌堆都为空时,你才无法抽牌。(规则书 2:战斗,第 12–13 页)

在城镇中定制我的探索者牌组时有哪些限制(牌组大小、灵火、即时牌)?

你的探寻者牌组必须包含18张牌(9张行动牌加上与它们关联的9张强化牌),并且必须符合你的探寻者表上的颜色数量要求;独特探寻者牌只能由对应的探寻者使用。你最多只能加入与你拥有的灵火标记数量相等的灵火费用牌,且牌组中即时行动牌不得超过3张。(规则书4:城镇探索,第4–5页)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

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