Kraftwagen

2015 · 工业/制造业

Kraftwagen

玩家经营早期的汽车初创公司,通过研究技术、设计更先进的底盘和发动机,推动20世纪20年代的生产发展。 公司需要根据买家的偏好和价格定位制造汽车,同时管理资源和生产能力。早期的大奖赛提供了赢取声望和收入的机会,而技术进步(包括V6发动机)则带来全新的设计选项和战术选择。

人数
2–4 最佳 4 人
游戏时长
75 分钟
年龄
10+
复杂性
2.9 / 5
7.2 来自 Ludoya¥186.21 起经济成套收集回合顺序:时间轨道轮盘

关于这款游戏

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
41
已记录对局
44
玩家
1h 39m
平均时长
15
收藏数
8
愿望清单数

7.2/10

基于 11 条 Ludoya 评测

  • Juan Manuel Nuñez9.0

    +EXP 2 EUR

    初印象 · 1 局

  • Evan7.0

    This game uses the Glen More action selection method where the player in last in line goes first, and moves their marker ahead as far as they want and resolves the action on the tile they land on, then they move that tile to the front of the line. Then the new last player goes, so on and so forth. What you are doing in this game is making car body tokens, car engine tokens, selecting which buyer token will buy a car, moving your race car around the track or taking a technology card. In addition to your basic action, if you have a car body and engine free, you can send them along with some player discs to the market, and set a price, which then may or may not be bought during the next evaluation process. This can be uncertain because again, players drive which buyer tokens will be in the mix, each looking for a different quality in the car, and then additionally, each will break ties in their criteria to the player who put down the car with the cheaper price. Really though, the heart and failing of this game is the technology action. There are always two random tech cards on display, and they can be wildly different in usefulness. Some might give 1 to body, some give 2 to body. Others have a powerful named engineer personality with a special effect you'll have to keep looking in the rulebook for unless you print out special player aids (do this). You ned these techs to be competitive in the racetrack action, and in 2 of the four different buyer tokens, so the luck of how these cards flip can be frustrating if due to the flips you get locked out of an entire scoring criteria, although in theory the mitigation to not being able to get any engine upgrades for example, is to go down a different path, particularly with the selection of buyers action. The new edition of the game comes with a mini expansion that looks like it might even the luck out a little bit by adding a new special action marker that gets placed at the very end of the action tile chain, and swaps out for a totally new one each round. I'm interested to try it, but even as is I find the luck of the draw in technology tiles to be a forgivable flaw in an otherwise very enjoyable game. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    玩过 4 次

  • Mitchell C7.0

    Fun eurogame with an interesting market mechanic.

    初印象 · 1 局

阅读评测并打分

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。