優勢物種

2010 · 动物

優勢物種

Players represent one of six major animal classes as an ice age slowly transforms the landscape. Hex tiles form an evolving map where tundra overlays convert habitats and creature cubes show species presence across terrain. On each turn players place and later execute action pawns to perform speciation, migration, adaptation, environmental change, and glaciation. Cards grant one-shot or recurring benefits, and element discs track traits and environmental effects. Control of terrain and successful propagation earn victory points; final scoring evaluates dominance on each tile to determine which animal has most effectively adapted.

人数
2–6 最佳 4 人
游戏时长
120–240 分钟
年龄
14+
复杂性
4 / 5
7.8 来自 Ludoya¥247.84 起史前环境格子移动行动选择地图添加

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273
已记录对局
488
玩家
3h 48m
平均时长
120
收藏数
20
愿望清单数

7.8/10

基于 83 条 Ludoya 评测

  • BWizard9.3

    [c] (15x) GAMING EXPERIENCE: ★★★★★★★★★★ (5x) DEPTH / WEIGHT: ★★★★★★★★★☆ (5x) LUCK: ★★★★★★★★☆☆ (10x) REPLAYABILITY: ★★★★★★★★★★ (6x) MECHANICS: ★★★★★★★★★★ (6x) PLAYER INTERACTION: ★★★★★★★★★★ (3x) SCALABILITY (PLAYER COUNT): ★★★★★★★☆☆☆ (2x) LENGTH: ★★★★★★★★★☆ (2x) CLARITY OF RULES: ★★★★★★★★☆☆ (6x) COMPONENT QUALITY: ★★★★★★★☆☆☆ [/c] GMT P500 :thumbsup: Probably my favorite workerplacement game. :thumbsup: I made a fully translated (book, cards) version of it. :thumbsdown: A bit too heavy and long for an evening gamenight after work - at least according to my friends. :(

  • andycted8.4

    3-5p AP Feast ! On paper - and right after buying it - this was meant to be one of my favourite games. After a couple of games it became apparent that the rules design is excellent, even original, but the game isn't fun to play to me. Mostly this comes down to the insane amount of things you have to calculate and evaluate before every move. Which would be ok if the evaluation allowed some improvisation or different path, instead it's a pure optimisation of the move. It's not a game that allows quick intuitive moves, it requires a lot of processing... Which makes even non-AP players…well, AP ! Shame because it's an excellent design - but the kick in the teeth for me are the cards - I can't really factor in those too. I love heavy games and I will play this game if the opportunity arises, but for the weight, it feels like a chore to me towards the end (by the way, it's too long!)

  • Mestremuten8.0

    Rating: 5/5 Production value: 2/4 Is the game in my collection/Love to have?: 1/1

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

我是不是得在任何行动结算之前先把所有的行动棋子都放完?而且我可以跳过某些行动吗?

在规划阶段,玩家按先手顺序轮流放置 AP,直到所有人都没有 AP 为止;一旦完成,执行阶段就开始,AP 会按固定的从上到下、从左到右顺序移除,并执行对应行动。行动是自愿的——当你的 AP 被移除时,你可以完全放弃那个行动。(第9页)

先攻(Initiative)行动是怎么运作的——我怎么才能在先攻轨道上往前移动,以及我什么时候才能再放一个 AP?

当你的先攻 AP 被移除时,你要把自己的先攻标记和左边那只动物互换位置(除非你已经是第一名),然后把刚移除的那个 AP 放到任意一个空的眼睛格里。这样实际上就成了你这回合最后一次放置 AP,同时还能提升你在下一轮规划阶段的行动顺序位置。(p.10)

我该怎么统计一块地形板块上的匹配元素?还有,什么情况下一个物种会变成“濒危”?

要统计匹配的元素,就把你动物最左边那个元素在地块上的出现次数加起来,然后再把第二个元素、第三个元素等等的次数也加上,得到总匹配数。某个物种如果在一块地块上一个元素都不匹配,那它就是“濒危”的——濒危物种不能宣称优势,而且很容易灭绝。(第6–7页)

当我匹配到最多元素时,支配会自动发生,还是我还得做点什么?

支配权由在某个地块上匹配元素数量多于任何其他单一有存在的动物来获得,但这不是自动发生的——玩家必须口头并且实际去宣告(放置一个支配锥),而且当元素或物种发生变化时,玩家有责任宣布并更新支配;平局就表示没有支配。濒危物种永远不能宣告支配。(第7页)

我什么时候移动物种,什么时候可以消灭对手——鸟类在迁徙期间可以移动两格吗?

迁徙发生在 Wanderlust 之后,AP 按从左到右结算;你可以选择最多 X 个你的物种(X 就是眼睛数),并将每个移动到相邻的地块——鸟类最多可以移动两格,但不能跨越空白六边格。竞争发生在迁徙之后,让你选择指定地形的地块,在每个选中的地块上消灭一个对方物种;被消灭的物种会从地球上移除,并且出局。(p.15)

在冰川化(Glaciation)期间,地块、物种和元素到底会发生什么?

冰川化会把与苔原相邻的一块非苔原地块通过在其上放置一块苔原地块,变成苔原;你先移除并暂放该地块上的所有物种,然后把每种动物各一个物种放回新的苔原,其余的则回到各自拥有者的基因池。被恰好三块苔原地块包围的元素会被移除,而且你会根据相邻苔原获得额外VP。(第13页)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek