
2016 · 电子游戏主题
约德尔:战斗学院
玩家将作为四名发明家展开合作,驾驶定制机甲,在剧情驱动的战役中对抗一波又一波由 AI 控制的小兵。 每个任务都使用模块化地图板和场景目标;玩家需要编排一组指令卡来为机甲设定行动程序,然后依次揭示并执行这些指令,移动、攻击并与地图互动。团队合作和周密规划必不可少,玩家还要根据不断变化的威胁和任务特有的挑战灵活应对。 战役共包含十个任务,支持 2–4 名玩家;每次游戏通常持续约 60–90 分钟。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 60–120 分钟
- 年龄
- 14+
- 复杂性
- 2.5 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 445
- 已记录对局
- 280
- 玩家
- 1h 33m
- 平均时长
- 113
- 收藏数
- 46
- 愿望清单数
7.8/10
基于 70 条 Ludoya 评测
Garfield3.0 #Coop #Drafting #Programming Ok, the components are great. But the gameplay? Hm, it felt like puzzling. I really have to think about buying it or not. Because I can easily place 4 other games on my shelf instead of MvM... We played the first mission and it took us about 2 hours to complete it! After a while it was just boring repetitive. [c] Theme: ★★★★☆ <!-- size 7]Very strong --> Gameplay: ★★☆☆☆ <!-- size 7]First mission - very repetitive --> Interaction: ★★★★☆ <!-- size 7]It's coop, so you have to talk with your teammates... --> Artwork: ★★★☆☆ <!-- size 7]The maps are nothing special, and the cards sosolala --> Luck: ★★★☆☆ <!-- size 7]A little bit, yes --> Strategy: ★★☆☆☆ <!-- size 7]You can try but you will fail --> Components: ★★★★★ <!-- size 7]Holy sh... --> Play duration: ★☆☆☆☆ <!-- size 7]First mission took us far too long --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Setup time: ★★☆☆☆ <!-- size 7]Not very good --> No downtime: ★★★☆☆ <!-- size 7]Soso Lala --> [/c]
无记录对局
AmberKnight8.0 Mechanics tend to become repetitive as you go along the campaign, and it is not so much fun as in the beginning. I would still play it from time to time.
玩过 5 次
Mestremuten6.0 Rating: 2/5 Production value: 4/4 Is the game in my collection/Love to have?: 0/1
初印象 · 2 局
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