Parfum

2015 · 工业/制造业

Parfum

玩家们扮演香水师,收集芳香原料,将精华蒸馏并装入烧瓶中。 骰子和资源管理决定玩家收集哪些原料(香草、薰衣草、紫罗兰等),以及何时能够调制香水。 每位顾客都有自己偏爱的特定香味;玩家将匹配的精华装入烧瓶,以满足顾客偏好并获得销售分数。

人数
2–4 最佳 4 人
游戏时长
45 分钟
年龄
8+
复杂性
2.1 / 5
2.8 来自 Ludoya文艺复兴掷骰子行动点数成套收集

在 Ludoya 的牌桌上

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15
已记录对局
25
玩家
56m 20s
平均时长
13
收藏数

2.8/10

基于 2 条 Ludoya 评测

  • Garfield2.0

    Way too much luck involved. It's all about rolling the dice. And you will have one player in your group that is very lucky in this game and that's the one who will win. I would also not recommend it to play with children with a low frustration limit. Because it can easily happen that you roll a lof of misses and if this happens 2-3 rounds in a row also adults getting frustrated. Also the customers who are buying parfums are quite boring. No one asking for mixed ones. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Very repetitive --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Who takes what first --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Luck: :star::star::star::star::star: <!-- size 7]All about dice rolling --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Obvious one --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]Way too long in a 4 player game --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Quite easy (15min) --> Rules quality: :star::star::star::star::star: <!-- size 7]Perfect --> Setup time: :star::star::star::star::nostar: <!-- size 7]Very fast --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Random customers is too less --> [/c]

  • Robert Bowlds5.9

    Two games played so far. Fun game. Only one issue is with the water tokens. Everyone agrees that they should go back into the bag and not be set to the side. Using your tokens for dice rerolls and attempting to get better draws on end-game points seems like a good idea.

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek