托斯卡納城堡:豪華版

2020 · 工业/制造业

托斯卡納城堡:豪華版

玩家在15世纪的托斯卡纳扮演各地领主,在三轮游戏中发展一张由城镇、村庄、修道院和各种资源组成的地图。 每轮中,卡牌会决定哪些板块可以放置;玩家利用这些卡牌扩展自己的领地、建设基础设施、开采大理石并运送货物来获得分数。巧妙地规划板块位置和打出时机,可以在游戏推进过程中创造连锁效果和新的机会。 三轮结束后游戏结束,获得最多胜利点的玩家获胜。请注意,英文规则中有一些翻译和设计上的小问题;第一次游玩时,建议参考社区FAQ。

人数
2–4 最佳 2 人
游戏时长
45–60 分钟
年龄
10+
复杂性
2.2 / 5
3.3 来自 Ludoya¥315.45 起领土建设文艺复兴网格覆盖六角网格模块化棋盘

关于这款游戏

来自 Ludoya 牌桌的照片

在 Ludoya 中查看所有照片
  • 桌上的托斯卡納城堡:豪華版,照片来自 Juniss
  • 桌上的托斯卡納城堡:豪華版,照片来自 Pauliss
  • 桌上的托斯卡納城堡:豪華版,照片来自 Pauliss
  • 桌上的托斯卡納城堡:豪華版,照片来自 Pauliss
  • 桌上的托斯卡納城堡:豪華版,照片来自 Pauliss
  • 桌上的托斯卡納城堡:豪華版,照片来自 Pauliss

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
85
已记录对局
100
玩家
1h 9m
平均时长
53
收藏数
2
愿望清单数

3.3/10

基于 15 条 Ludoya 评测

  • Daniel García Cruz5.0

    De lo más mediocre que he jugado de Feld, me apena porque le tenia muchas ganas y es un gran diseñador de juegos. Este lo ha querido hacer tan light y no le llega a la suela de las botas a su afamado Castillos de Borgoña. Feld... puedes hacerlo mucho mejor y despide a tu equipo de asesores.

  • Evan0.9

    On your turn you either draw cards, take a tile from the display and add it to your storage, or play 2 cards matching the color of a tile in your storage to place it onto your board in a matching space, connected to tiles previously placed. Each color tile comes with a small reward that can be augmented by tech tiles granted for playing red tiles. The tile rewards come in the flavors of drawing extra cards with the draw action, getting a few extra points if tile illustrations line up, getting rock tokens that give you extra actions when spent, orange workers who are spent as wild cards for tile placements, drawing three cards or getting extra random effects when you flip cards from the random effects deck. The primary focus of the game is trying to complete regions as quickly as possible. There are two types of points, green and red. Green represent points income that you bank into red points each of the three scoring phases. Completing a region on your board is the primary way to get green points, with more points depending on how large the region is. Even more green points go to the player who completes all hexes of a specific tile color. All this is well and good except the process of play is nothing but frustration. There are too many different types of cards to reliably have a set of 2 when you need it, even if you push into drawing more cards as a strategy. You can spend a pair as if it were wild, but this is like losing an entire action in a game where you are racing for firsties bonuses. Even having the cards you need doesn't mean the tiles of the color you want are available. Even having the tile become available for you doesn't mean you have room to store it. Even having room to store the tile doesn't mean you have a legal placement for it based on your previous tile placements. Additional frustration because before the game starts you build your board to create up to 2 sets of 3-hex regions, essentially establishing your primary scoring criteria which the flow of all these things then denies you. If a player gets more tiles out faster, they control when the scoring phase triggers, which creates a major rich get richer situation, as you cans stand to not benefit from 1 or 2 thirds the points you had lined yourself up for, simply from the randomness of the game punishing you harder. ☆ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

六边形板块必须与格子的颜色匹配,并且必须与其他板块相邻吗?

是的——一块板块只能放置在与其颜色相匹配的区域中,并且必须与之前打出的六边形相连(第一块板块必须放在你的起始城堡旁边)。(第 6 页)

放置一块板块需要哪些卡牌或工人?我可以混合颜色来支付费用吗?

通常放置一块板块需要弃掉两张与该板块颜色相同的区域卡;三张同色卡可以替代一张所需的卡(两组颜色卡则可以替代两张所需的卡)。一名工人可算作两张所需卡中的一张,而两名工人可以让你无需使用卡牌就打出一块板块。(第6、4页)

如果我拿取一块板块时,储存空间已经被占用,那么已经存放的板块会怎样?

如果你的储存空间不是空的,你必须先将那里的板块移出游戏(放回盒子里),然后再将新选择的板块放到你的玩家板上。(第5页)

放置城堡后,我可以不弃掉卡牌就把一块板块放到我的版图上吗?

是的——放置一个非起始城堡后,你可以拿取中央的八块板块中的任意一块,直接放到你的区域板上,无需打出卡牌,但仍必须遵守放置规则(相邻且颜色匹配);放置的板块效果也会触发。(第6页)

如果我获得了一个木制六边形(来自旅馆),但没有空间存放它,该怎么办?

如果你会获得一个木制六边形,但没有存放空间,则不拿取该木制六边形,而是立即在红色计分轨上获得2点胜利点数。(第7页)

每轮绿色轨道上的分数如何处理?游戏结束时哪些分数会计入?

每轮结束时,将绿色轨道上的分数转移到红色计分轨道上(不要重置绿色轨道)。第三轮结束后,每个尚未放置的六边形板块、木制六边形、大理石和工人,在红色轨道上各值1分;手牌中每3张牌可获得1分。(第8页)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。