大魔术师:魔幻传奇

2015 · 后拿破仑时期

大魔术师:魔幻传奇

在一座带有些许超自然色彩的19世纪末城市中,互为对手的舞台幻术师们为了财富与名望展开竞争。玩家招募并派遣由工程师、助手、经理和学徒组成的团队,获取蓝图与组件,并在光学、灵异、机械和逃脱四大类别中打造越来越复杂的戏法。 游戏通过工人放置和同步行动选择,在城市主板以及每位魔术师自己的工坊中展开行动。表演会在剧院进行,并通过一个板块放置小游戏来获得名望和金币;在最后一轮表演结束后,名望既是货币,也是胜利条件。众多角色能力、特殊任务和可选模块带来了丰富的策略变化。

人数
2–4 最佳 4 人
游戏时长
60–180 分钟
年龄
14+
复杂性
4.3 / 5
8.7 来自 Ludoya¥303.56 起工人放置,不同工人类型行动点数放置瓦片

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
271
已记录对局
387
玩家
2h 47m
平均时长
84
收藏数
23
愿望清单数
2
已预购

8.7/10

基于 74 条 Ludoya 评测

  • 乐趣8.0
  • 互动8.0
  • 重玩性6.0
  • 独特性10.0
  • 外观10.0
  • 无障碍4.0
  • Jan Solo8.0

    Impro-Reseña⇒

  • Evan10.0

    This game has the depth of a light to medium euro, but with none of the refinement. The pointless over-complication leads to massive downtime between turns. The game asks you to make a lot of potentially game ruining decisions during setup as to your spells, faction and starting assistant. The character abilities are drastically different in their usefulness. The game also has just a little card flip and die rolling luck, but what there is can create unrecoverable problems for you. Some specific problems: all actions in the game you can take multiple times except for the action that banks tricks. Each time a trick card has a trick banked you can't make that trick again until the card it spent. This simply makes no sense with the rest of the design. The symbol matching mini game you play when staging the trick adds a lot of time for meager rewards and you don't have much if any ability to control the payout. The catch-up mechanism to the game is spending a dollar at the start of the game to get 2 points. This makes no sense as if you prob have run aground on dollars if you need catch-up. This problem is compounded by the way to collect dollars is to spend 3 actions, which means you are usually making the choice between getting dollars or scoring anything in the round, since both require your post powerful worker or for the stars to align and other players make bad decisions. This leads to the poor getting poorer. The game also gives you this big list of tricks and sort of demands you plan a route through them where you use as many of the similar requirements. This ads a ton of time to the game, flipping through the pages and looking for efficient resource linkages, but in reality the luck of the dice prevents you from buying any trick outside your starting card tree. In terms of components, the tokens and the art on the board are decent but the portraits of the characters are really amateurish. ☆ Art, Iconography and components functional ☆ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

  • Fernando8.2

    Too long

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

在市中心学习一个魔术之前,我必须先拥有该魔术所需的配件吗?

不——学习一个戏法不需要满足它的组件要求;你只需要满足(或支付差额以达到)它的声望门槛,并选择一个骰子/类别(第13页)。

我可以花费一枚魔术师碎片,为一名被放置在剧院的角色购买+1行动点吗?

不可以——将角色放置到除剧院以外的任意地点时,你可以用一枚魔法石购买+1行动点;剧院明确禁止“强化角色”选项(第12、16页)。

如果我放置了一名角色,并且放置结束时还有未使用的行动点,我可以把它们留到之后的回合使用吗?

不——已放置角色的行动点必须立即在该地点用于执行一个或多个行动,不能留到之后再用(第12页)。

市场行中的“订单”和“快速订单”有什么区别?

订单(1点行动力)将一个组件放入订单区,使其在下一回合的“订单到达”阶段进入购买区;而快速订单(2点行动力)则会在本回合将一个组件放入市场列库存(任何人都可以买),但费用+1金币,并在回合结束时归还供应区(第14页)。

如果一张演出卡上有多名玩家放置的戏法标记,谁获得收益?

表演上至少有一个戏法标记的每位玩家,都会获得该表演卡上代表其本人戏法卡的收益(声望、金币、碎片)(第17页)。

如果我的魔术表演时我不在剧院,周四/周日的收益修正如何生效?

收益修正会影响玩家的魔术,无论其魔术师是否在场;周四每个已执行的魔术减少1点声望/金币,周日每个已执行的魔术增加1点声望/金币(最低为0)。即使你的魔术属于其他玩家的表演,也同样适用(第17页)。

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。