Polis: Fight for the Hegemony

2012 · 战争桌游

Polis: Fight for the Hegemony

两个 rival 的希腊势力在乡野与群岛间扩张影响力,管理领土、贸易路线和城邦盟友,以提升人口与声望。 玩家收集并分配各种物资(木材、金属、葡萄酒、橄榄油、白银以及稀缺的小麦),供养民众,并利用市场和海上航线将资源转化为食物。军事单位争夺领土、围攻城邦;外交行动和建设项目(神庙、雕像、文化作品)则影响独立城邦并带来声望。 游戏将资源管理、区域控制和战术战斗结合起来,玩家需要在发展、补给与影响力之间取得平衡,最终以人口和声望总和最高者获胜。

人数
2
游戏时长
90–120 分钟
年龄
12+
复杂性
3.7 / 5
7.1 来自 Ludoya¥222.68 起经济文明区域多数 / 影响力区域移动掷骰子

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112
已记录对局
43
玩家
2h 11m
平均时长
28
收藏数
2
愿望清单数

7.1/10

基于 19 条 Ludoya 评测

  • andycted6.5

    Seemed like an excellent compression of a wargame with a euro heart (with one of the worst manuals ever). Instead after a couple of plays I found out it feels more like a resource management euro with a sprinkle of clumsy randomness and combat. The basics concepts and core ideas are pretty interesting, but the execution seems to feel both scripted and not very interactive. Which might just be an impression, but I can't help to feel bored by the resource management cycle, waiting for some extra nice decision to come through. An entire point less for combining extra tight, knife edge, ultra punishing resource management and decisions, with uber random, unmitigated, dice rolls for sieges. Half a point less for an embarrassingly translated English manual and dense rules layout. The whole game is pretty simple and it's not difficult to understand because it's original, but mostly because the manual is abysmal and some stuff doesn't make sense thematically, like teleporting troops

    初印象 · 2 局

  • Floro8.0

    Gestion de esparta o grecia en la guerra del peloponeso. Mas euro que wargame. Muy bueno, tiene el gancho que para realizar acciones tienes que gastar puntos de victoria y para ganar puntos de victoria has de hacer acciones, si no lo haces bien te auto bloqueas.

    玩过 12 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。