帝国崛起 (帝國崛起)

2009 · 文明

帝国崛起 (帝國崛起)

玩家将文明发展历经三个时代,从远古起步迈向现代,同时在战争、经济、科学与外交之间取得平衡。 每回合,玩家从共用的行动展示区选择行动,收集资源、扩张领土、建造城市、交易商品并获取科技;每个时代由配对的 A 回合和 B 回合组成,早先的选择会以镜像形式再次出现。 区域控制、城市建设、科技进步与贸易都会带来胜利点;游戏支持 2–5 名玩家,通常不到三小时即可完成。组件包括地图板块、城市/领土/进步板块、资源圆片和方块,用于记录各个帝国的发展。

人数
2–5 最佳 4 人
游戏时长
150 分钟
年龄
12+
复杂性
3.5 / 5
7.4 来自 Ludoya古代工人放置可变阶段顺序区域多数 / 影响力

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
6
已记录对局
10
玩家
2h 30m
平均时长
9
收藏数
1
愿望清单数

7.4/10

基于 4 条 Ludoya 评测

  • andycted7.6

    Tentative rating after one 3p game. Good innovation on the reverse order of worker placement with some good ideas on how to damage your enemies. Great streamlined themes of conquest, territories, technologies, cities and commerce. So much streamlined though, as to feel pretty dry…and the end result seem to lack a bit of soul. the interaction on the map is interesting, the tools you can gain with any action are well balanced, the many facets of the game work well together.. but in the end something is missing which I can not properly name … Perhaps a bit too abstract and soulless, too long for the little interaction between the different ways you can score points (decisions on where to pour your resources in order to score victory points has the same footprint as 2.000 other German games: invest here in this now, or in this for later, score x now or y later, get this for sure now, or more later, maybe … )

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。