Railroad Revolution

2016 · 经济

Railroad Revolution

玩家经营相互竞争的19世纪美国铁路公司,铺设轨道、在相连的城市开设车站,并扩展电报线路以提升公司价值。 工人负责执行各种行动,也可以雇用拥有专门技能的工人;行动的费用和效果取决于执行行动的工人是谁。玩家还可以提拔工人担任管理职位,以完成目标,在可用行动与长期目标之间做出取舍。 游戏注重时机把握和工人分配,善用他们的专长;规则相对简单,却能支持快节奏且富有策略性的决策。

人数
2–4 最佳 3 人
游戏时长
45–90 分钟
年龄
12+
复杂性
3.2 / 5
7.8 来自 Ludoya火车可变设定合同网络与路线构建

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
32
已记录对局
33
玩家
2h 23m
平均时长
16
收藏数
3
愿望清单数

7.8/10

基于 11 条 Ludoya 评测

  • halbert825.0

    Essen'16

    初印象 · 2 局

  • Evan10.0

    This game requires the expansion for the gameplay to shine. The base game had some good ideas, but it was saddled with unbalance issues. The expansion fixes all that and adds a rules-light depth of play that I am incredibly impressed with. I normally don't take the attitude of waiting for an expansion to fix gameplay issues, but in this case the wait was well worth it. In this game you get a personal action board with four primary actions. These actions have different options for bonus effects when you use a meeple of the matching color. As you play you build our your network of rails, cities, and telegraph stations, and in doing so you are constantly building and tweaking your own customized endgame victory point conditions. Since worker placement happens only on your personal board, and players can share locations, the player interaction comes primarily from racing to be first to your goals, as every location on the map has a powerful bonus for the first player to reach it. In this way, things are tense, but you are still able to accomplish the core elements of your goals. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★★ Raw enjoyment

    玩过 7 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。