The Colonists

2016 · 文明

The Colonists

Players act as village mayors who develop an environment across multiple generations to create jobs, houses and a growing population. Gameplay centers on moving a mayor on a central board to select actions that build farms, workshops and civic buildings, train workers, and expand housing. Resources are limited and must be stored and managed, with storage constraints and building upgrades creating logistical challenges. The game offers tiered scenarios and a tutorial-style progression, with playtime scaling from short introductory sessions to longer expert-level campaigns.

人数
1–4 最佳 2 人
游戏时长
30–360 分钟
年龄
12+
复杂性
4.1 / 5
6 来自 Ludoya区域移动工人放置放置瓦片

在哪里买

商店价格和二手货源,每天检查。

在 Ludoya 中比较所有价格

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
76
已记录对局
43
玩家
3h 36m
平均时长
45
收藏数
6
愿望清单数

6.0/10

基于 14 条 Ludoya 评测

  • 乐趣6.0
  • 互动6.0
  • 重玩性8.0
  • 独特性4.0
  • 外观6.0
  • 无障碍6.0
  • Mestremuten8.0

    Rating: 5/5 Production value: 2/4 too many erratas in the first edition Is the game in my collection/Love to have?: 1/1

  • Evan4.6

    The game seems intimidating, but in essence, it's move your pawn to an adjacent spot, then do the thing is says. The AP moments simply come from having to plan out three of these moves in a row, with the end goal of being able to advance your engine in some way, usually by pickup and delivering something. The game is very long if you play through all four acts, which is a little unfortunate because the effects of buildings and tiles in act 3 and 4 are much more interesting than 1 or 2. Knowing the later building requires is very important for proper planning. I highly advise printing out the page of the rulebook that lists all the costs and building functions for each player to have their own copy. Gameplay wise, the game is fairly repetitive. You start the game hampered by your capacity for storing goods, which is frustratingly restrictive. You wander the board gathering what you need to build more storage, production buildings, more workers, or a certain number of special buildings. Somewhat annoyingly there never reaches a point where you can produce the advanced form of the resources without having to carry the basic resources back to the conversion spot, which runs into the storage issue. I think I would like this more if the engine building aspect went a little farther, OR if the game was a little shorter in length. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

阅读评测并打分

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek