抵抗組織:阿瓦隆

2012 · 奇幻

抵抗組織:阿瓦隆

Players take on secret roles as members of Arthur’s court, divided between loyal servants of Good and hidden agents of Evil. Over successive rounds, teams are proposed to undertake quests; players discuss, accuse, and vote to approve mission crews while hidden loyalties determine their choices. One player may secretly know the identities of some opponents and must guide the group without revealing themselves, while Evil players coordinate to sabotage quests. The game resolves through social deduction, voting, and mission outcomes across multiple rounds, with optional compatibility to combine with related sets.

人数
5–10 最佳 7 人
游戏时长
30 分钟
年龄
13+
复杂性
1.7 / 5
7.3 来自 Ludoya¥127.23 起卡牌桌游间谍/秘密特工有叛徒的游戏隐藏角色信息不对称的角色

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1,536
已记录对局
1,077
玩家
22m 31s
平均时长
289
收藏数
13
愿望清单数
1
已预购

7.3/10

基于 118 条 Ludoya 评测

  • 乐趣10.0
  • 互动10.0
  • 重玩性10.0
  • 独特性10.0
  • 外观10.0
  • 无障碍10.0
  • Jan Solo6.5

    Juego de roles ocultos en el que la Resistencia deberá completar al menos 3 de los 5 objetivos. Sencillo y divertido. Un clásico para grupos de 5 a 10 jugadores.

  • Mestremuten6.0

    Rating: 4/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Javo7.0

    Clásico juego de roles ocultos. Funciona muy bien a cuantos más jugadores haya. Ofrece varios personajes extras para darle más variabilidad al juego.

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规则问题

由 Ludoya 的规则助手根据规则书回答。

If one player plays a Fail card, does the quest automatically fail?

A quest fails if one or more Fail cards are played; only exception is the 4th Quest in games of 7+ players, which requires at least two Fail cards to fail (page 5).

What happens if the team vote is tied?

A tied vote is treated as a rejection, the Leader passes clockwise and a new team is proposed; if five Teams are rejected in a row, Evil wins (page 4).

Who sees whose loyalty during setup — what does Merlin know and do Evil players know each other?

During setup the Leader runs the reveal script so that all Evil players see each other and Merlin is shown who the Evil players are; Merlin must keep that knowledge secret (page 2).

How many players are required on each Quest for different player counts?

Team sizes are given by the chart: for 5 players: 1st–5th = 2,3,2,3,3; 6 players = 2,3,4,3,4; 7 players = 2,3,3,4,4; 8 players = 3,4,4,5,5; 9 players = 3,4,4,5,5; 10 players = 3,4,4,5,5 (page 3).

If the Good team completes three successful Quests, can Evil still win?

Yes — after three successful Quests the Assassin names one player as Merlin; if the named player is Merlin, Evil wins, otherwise Good wins (page 6).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

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