
2016 · 动物
大西部之路
玩家扮演19世纪的牧场主,把牛群从德克萨斯赶到堪萨斯城,再装上火车换取金钱和胜利点。 游戏的核心在于管理手牌和牌库中的牛卡,组建更高价值的牛群;同时沿着共享路径前进,并利用建筑来获取行动和加成。玩家会雇佣并部署工人——牛仔用来提升牛群,工匠用来建造个人建筑,工程师则用来强化铁路连接——在路线移动、牌库管理和交付时机之间取得平衡。 计分会奖励高价值牛只、对建筑和工人的高效运用,以及在多次往返中对铁路网络的推进与发展。
- 人数
- 2–4 最佳 3 人
- 游戏时长
- 75–150 分钟
- 年龄
- 12+
- 复杂性
- 3.7 / 5
关于这款游戏
- Publisher
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 1,227
- 已记录对局
- 943
- 玩家
- 2h 1m
- 平均时长
- 216
- 收藏数
- 29
- 愿望清单数
8.0/10
基于 152 条 Ludoya 评测
Jan Solo8.5 (Segunda Edición Revisada) Impro-Reseña⇒
Garfield9.0 #57 Metallmünzen im Dach Thematic strategic game with the right amount of decisions to make. [c] Theme: ★★★☆☆ <!-- size 7]Good --> Gameplay: ★★★★☆ <!-- size 7]A lot of decisions but not too much --> Interaction: ★★☆☆☆ <!-- size 7]Not that much --> Artwork: ★★★☆☆ <!-- size 7]Good, nothing special --> Luck: ★★★☆☆ <!-- size 7]Card drawing --> Strategy: ★★★★☆ <!-- size 7]Very strategic --> Components: ★★★☆☆ <!-- size 7]Nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★☆☆☆☆ <!-- size 7]A lot to teach --> Setup time: ★★☆☆☆ <!-- size 7]A lot of things to setup --> No downtime: ★★★☆☆ <!-- size 7]Still ok --> Replay value: ★★★★☆ <!-- size 7]Different strategies --> [/c]
Mestremuten10.0 Rating: 5/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1
规则问题
由 Ludoya 的规则助手根据规则书回答。
How far can I move my cattleman each turn — do I have to use all my steps?
You must move at least 1 step and may move up to the step limit shown on your player board (start is 3 or 4 depending on player count); you must move forward along the trail (no backwards movement) and cannot pass over Kansas City (p.6).
If I pass private buildings or hazard tiles with green/black hands but don’t have enough money, what happens?
You must immediately pay the indicated fees (to the bank for hazards, to the owner for private buildings) as you pass or land on them, but if you cannot pay you are still allowed to move — pay as much as you can and you never owe fees retroactively (p.6).
When I land on a neutral or my own building, can I do its local actions and also an auxiliary action?
On a neutral building tile or a private tile you own you may perform each of that tile's local actions once (in any order); you may only perform an auxiliary action instead if you forfeit all of the tile's local actions (p.7; local actions explained pp.11–14).
How do deliveries work — how far can I deliver and when do I pay transport costs?
Your Income subphase sets a total breeding value (sum of different cattle types plus certificates) and you may deliver to any city whose city value is ≤ that total (you cannot deliver to a city you already have a disc on, except Kansas City and San Francisco); transport costs apply if your engine's nose is behind the city — pay $1 per crest between your engine nose and that city's crest — and disc placement follows the white/dark corner rules (pp.8–9).
How do auxiliary actions work — what's the difference between single and double auxiliary actions?
Each auxiliary action has two disc spaces: if at least one space is cleared the action is unlocked (single use), and if both spaces are cleared you may use it as a double action (requirements and rewards doubled); note that using an auxiliary action from a location in place of local actions can only be a single use even if both spaces are cleared (p.13).
When does the game end and do other players get a final turn?
The game end is triggered when a worker is placed on the last job‑market space during Kansas City subphase 2 or 3 (moving the job market token out); the active player finishes that turn and then each other player gets one final turn (they may go to Kansas City but cannot take worker tiles from foresight during their final Kansas City subphases) before final scoring (p.15).
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。




































