Undaunted: Stalingrad

2022 · 第二次世界大战

Undaunted: Stalingrad

游戏背景设定在1942年的斯大林格勒战役期间,玩家将指挥排级部队,在最多十五个相互分支的场景中展开一场不断推进的战役。 玩家部署单位、打出卡牌驱动的行动,在模块化地图板块上移动,并通过掷骰解决战斗,同时还要管理会延续到后续场景的永久伤亡和战场状况。 每个场景都会改变地图和目标,迫使玩家做出影响后续任务、开启其他剧情路线的抉择;战役也可以重置并重新游玩,以探索不同结局。 游戏盒内包含大量卡牌、地图板块、指示物、骰子和场景手册,为战役提供支持。

人数
2
游戏时长
45–75 分钟
年龄
14+
复杂性
2.7 / 5
8 来自 Ludoya¥573.66 起战争桌游掷骰子战役 / 以战斗卡为驱动场景/任务/战役类桌游

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
79
已记录对局
27
玩家
1h 18m
平均时长
56
收藏数
29
愿望清单数

8.0/10

基于 7 条 Ludoya 评测

  • Ruben Camarós8.0

    Diversión 5/5 · Interacción 5/5 · Atractivo 4/5 · Originalidad 5/5 · Rejugabilidad 3/5 · Accesibilidad 3/5

    无记录对局

  • Josu Txasko9.0

    Estoy adentrándome en el mundo de los wargames y este es una buena continuación tras Normandy. Juego sencillo con tensión y el modo campaña le da profundidad y envoltura perfecta a las mecánicas.

    初印象 · 2 局

  • chobbit6.0

    8+ as standalone games, 6 as a campaign experience (not because the campaign is bad, but the warts in the system become bothersome after frequent sequential plays)

    玩过 4 次

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

Can I play a Fog of War card on my turn, or get rid of it another way?

You can’t play a Fog of War card during your turn, though you may choose one for initiative. Recon lets you set one aside for the rest of the scenario and draw a card; otherwise, discard it at the end of your turn as usual (p. 13–14).

Can my unit move through a tile I haven’t scouted yet?

No. Move requires every tile entered or passed through to be scouted or controlled by your side. Scout lets you move through unmarked tiles, but you must place a scouted control marker on each one and take a Fog of War card for each marker placed (p. 14).

What can I do with a suppressed unit’s card?

A suppressed unit can’t take card actions. When you play its combat card, you must either ready the unit by flipping it face up or hunker down by returning the card to your supply (p. 13).

If I get a hit with several dice, do I inflict several casualties?

No. An attack inflicts at most one casualty, even if multiple dice succeed; a die showing 0 always succeeds. For a casualty, remove a matching card from the play area first, then hand, discard pile, and deck; if none is available, the unit is routed (p. 15).

Do I need spawn markers, and where does a unit enter the board?

There are no spawn markers. When you play a combat card for a unit not on the board, place it on the same tile as a Rifleman: the matching squad’s Rifleman if the card has a squad designation, or any of your Riflemen otherwise; then perform the action (p. 13).

When does the game end, and do we do anything before packing it away?

A scenario ends when a player achieves their primary objective, causes a Full Rout by routing all the opponent’s Riflemen, or withdraws at the start of their turn. After every game, complete the Campaign Step before packing away the components (p. 17–18).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。