
2024 · 卡牌桌游
Undaunted 2200: Callisto
在一座由企业运营的月球基地上,冲突一触即发:敌对派系争夺卡利斯托的资源与基础设施控制权。 玩家指挥部队小队和机械化单位,在绘制精美的地图上展开行动,机动占领制高点、控制目标,并争夺补给点。本作将卡牌驱动的遭遇战系统适配为双人、四人和单人模式:玩家通过打出并弃置卡牌来激活单位、部署增援和解决战斗,同时管理手牌与牌库。部队在荒凉的月球景观上争夺主导权,战术站位、卡牌打出的时机,以及对地形的控制将决定胜负。
- 人数
- 1–4 最佳 2 人
- 游戏时长
- 45–60 分钟
- 年龄
- 14+
- 复杂性
- 2.8 / 5
关于这款游戏
- 出版社
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 36
- 已记录对局
- 28
- 玩家
- 1h 37m
- 平均时长
- 26
- 收藏数
- 26
- 愿望清单数
7.1/10
基于 3 条 Ludoya 评测
规则问题
由 Ludoya 的规则助手根据规则书回答。
Can I MOVE into a space I haven’t scouted yet?
No. MOVE and GUIDE can enter only spaces your faction has scouted or controls; SCOUT lets a unit move into unscouted spaces and mark them scouted. (p. 16)
Does SCOUT give me Interference cards?
Yes. For each new scouted marker you place with SCOUT, take an Interference card from your supply into your discard pile, if any are available. (p. 16)
Can I save cards in my hand for the next round?
No. After your turn, discard all cards in your hand and play area; the card you bid for initiative is also discarded. (p. 14)
If I hunker down a card, is it gone for good?
It leaves your deck and returns to your supply; a later BOLSTER action can add it back to your discard pile. You can’t hunker down an Interference card. (p. 15)
Do I need to roll more successes than the target’s defence to hit?
No. Roll the number of dice shown by the action, and the attack succeeds if any one die equals or exceeds the target’s total defence. The die type depends on the attacker’s and target’s elevations. (p. 19)
Does a successful ATTACK remove the enemy unit from the board?
Usually it removes one matching card from the opponent’s hand, discard pile, or deck, in that order; the counter stays on the board. The unit is neutralised and removed only if no matching card is in any of those places. (p. 19)
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用 Ludoya 玩 Undaunted 2200: Callisto
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。




















