
2025 · 科幻
Unstoppable
玩家将扮演来自三个危机四伏世界的崭露头角的英雄——致命的城市行星、遍布捕食者的森林,以及一片靠捡拾废料为生的荒地——为迎战一个迫在眉睫、足以威胁整个系统的首领做准备。 这是一款支持单人或合作游玩的类 Rogue 卡组构筑游戏,强调持续推进的节奏:玩家需要制作卡牌、构筑牌组、招募盟友,并管理行动与抽牌流程,以应对源源不断的威胁。玩家可以通过训练能力、升级卡牌,以及在维持自身生命值和控制整体危险等级之间取得平衡来不断成长。 胜利条件是击败最终首领;如果任一玩家的生命值降至零,或全局危险等级失控飙升,则玩家落败。
- 人数
- 1–2 最佳 1 人
- 游戏时长
- 30–90 分钟
- 年龄
- 14+
- 复杂性
- 3 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 129
- 已记录对局
- 29
- 玩家
- 59m 14s
- 平均时长
- 37
- 收藏数
- 36
- 愿望清单数
- 3
- 已预购
9.5/10
基于 10 条 Ludoya 评测
Definitely one of my favourite solo/2 players deck building games! It's a simple package, for a nice price, but it provides a lot of value and replayability. I really appreciate how you can play relatively differently with the different characters and factions. And even with the combination of them. This reduces the feel-bad variance that is typical of random market card buying. The mechanism to acquire new cards (draw three from a pile, pick one) reduces even further the bad luck in the market. I also like the originality of combining the cards with augments, and how you obtain your cards. Makes the whole thing feel fresh compared to other games. It looks daunting to have to kill enemies to get your cards the first time, specially with the initial set of cards, but you quickly learn how to improve your cards, how to use them, what and what not to kill to survive (the enemies strike hard if not correctly managed) Another thing I value is the length of a game. Not super quick, but not super long either. It's a satisfactory experience: time to build the engine, use it, and then once you're full speed, the game resolves quickly. I have a feeling that this game, which is already great as it is -albeit short-, will be fantastic with even more expansions and cards. It definitely needs more bosses. The 3 bosses provided in the base game are nice enough, specially for the price, and the possibility of playing them in many different ways, but they can do great things with boss design with the mechanics the game provides. I haven't tested it with two players, but seeing as it is the same thing as the solo game applied to each player, with the possibility of helping out each other, I don't think it can go wrong. Nevertheless, as a solo game it's fantastic as it is.
Garmar9.0 Amazing deckbuilder with very fresh mechanics
规则问题
由 Ludoya 的规则助手根据规则书回答。
我可以在打出一个盟友的同一回合将其横置吗?
是的——打出一张牌时,要将其以核心面朝上放入场中;而横置是你可以对场上的盟友执行的另一项独立行动,因此你可以在主要阶段打出盟友后将其横置(第9–10页)。
“快速”和“嘲讽”关键词适用于牌组顶端的威胁吗?
是的——当威胁位于你的牌库顶时,快速和嘲讽仍然可以生效;快速还会改变你补充威胁的方式(快速威胁不计入3个激活威胁的上限),而嘲讽会迫使你以嘲讽威胁为目标,无论它们处于激活状态还是牌库顶(第10、19页)。
如果我对一个威胁造成伤害,它对我造成的伤害会减少吗?
不——记录在威胁上的伤害不会改变它造成的伤害;每个激活的威胁造成的伤害始终等于其攻击值(包括升级带来的任何攻击力)(第11页)。
如果我的牌组用完了,我什么时候升级——马上升级,还是只在清理阶段升级?
如果在主要阶段你的牌堆为空且没有活跃威胁,你会立即升级(中断该效果);如果在清理阶段加入新威胁后牌堆被抽空,你也会立即升级;升级时请遵循五步升级流程(第11、13页)。
当我受到多点伤害时,护甲是如何生效的?护甲什么时候重置?
每受到1点伤害,就将护甲标记向下移动一格;如果护甲降至零,剩余伤害则使你的生命值标记向下移动;在清理阶段(第11页),护甲标记会重置为零。
我可以购买一个升级并将其放到手牌中的卡牌上吗,还是只能放到场上的卡牌上?
你可以购买一项升级,并将其添加到手牌或场上的任意战术牌或盟友牌上:把升级卡滑入卡套中核心与威胁之间;每张卡最多可以容纳两项升级,然后补充市场(第10页)。
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用 Ludoya 玩 Unstoppable
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。
























