
2024 · 奇幻
Dead Cells: The Rogue-Lite Board Game
玩家扮演四名无头冒险者之一,在这款支持 1–4 人合作的类 Rogue 地牢探索游戏中,探索一座不断变换的多生态群岛。 游戏通过角色专属的行动牌组来解决遭遇:每遇到一名敌人,玩家便选择一张行动牌来应对攻击、防御和移动;击败敌人后,还能搜刮装备、金币、卷轴和资源细胞。 角色倒下时会失去大部分进度,但会保留细胞。玩家可在常驻据点花费细胞,购买永久突变与升级;这些升级涵盖残暴、生存和战术三种流派,还能扩充牌组、增加生命值并解锁道具栏位。 随着生态群系和怪物出现情况不断变化,冒险周而复始。玩家在永久升级的帮助下逐步成长,向更深处探索。
- 人数
- 1–4 最佳 1 人
- 游戏时长
- 45 分钟
- 年龄
- 14+
- 复杂性
- 2.4 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 266
- 已记录对局
- 74
- 玩家
- 53m 10s
- 平均时长
- 44
- 收藏数
- 15
- 愿望清单数
- 2
- 已预购
8.3/10
基于 14 条 Ludoya 评测
Absolute banger. One of the best games I have in my library, specially for solo play. But it also works great in multi. Games can be quick or last as long as you like, and setup time is super quick once you're used to it and optimise. The box greatly helps for this. The campaign is fantastic. You feel the progression death by death. It's not a difficult game once you get the snowball running and trim down the deck as you play. The only thing I would say needs rethinking is the Immolator. He's absolutely useless against bosses. Not a great experience if you chose to use it as your solo character with the sword as a companion. For bosses, everyone needs to do a lot of damage, or there's no way to beat it. Fire effects don't work in any of them. They could have adapted that to "instead of insta-kill, does x damage". I greatly enjoy playing it with its combination of: great progression, you can put as much time as you have, great setup time, and nice mechanic gameplay experience. For the money, it has provided me a lot of value. Also the components are of great quality too.
玩过 21 次
Realmente un buen juego. Muy sencillo y fácil de aprender, y que te da un exceso de dopamina cuando lo juegas (sobre todo acompañado) descubriendo nuevas cartas e intentando mejorar tu "build" para poder llegar más lejos. El juego gana más por lo que no puedes ver, que por la sencillez de sus mecánicas, pero es esta sencillez la que le da el toque suficiente para que no te de la suficiente pereza de seguir jugando una y otra vez a la misma celda de los prisioneros abatido por los mismos zombies. Lo único que esperas es ganar las suficientes células para poder mejorarte y así llegar un poco más lejos la próxima vez. Un port del juego de PC muy logrado, donde el mismo juego se hacía de igual manera igual de repetitivo, pero que siempre te acababa enganchando en repetir para mejorar tus habilidades y tus objetos.
无记录对局
Sònia Martí8.4 Diversió 4/5 · Interacció 4/5 · Atractiu 5/5 · Originalitat 4/5 · Rejugabilitat 5/5 · Accessibilitat 3/5
无记录对局
规则问题
由 Ludoya 的规则助手根据规则书回答。
Do I shuffle decks that show a 'prohibited shuffle' symbol?
The rulebook says do NOT shuffle any deck showing the prohibited-shuffle icon; those cards must stay in their printed order (if mixed up they can be replaced by their letter/number), so leave them as dealt. (p.4)
How do Hand Checks and Deck Checks work — do we draw before checking, and when do we refill to 3 cards?
For a Hand Check the First Player must discard a Combat card from their hand with the required symbol to pass; for a Deck Check the First Player draws the top Combat card and checks its icons (then discards it). After performing Checks, players refill their hands to 3 (shuffle your discard into the draw pile if needed). (p.8)
When do player and enemy actions resolve in combat — who goes first?
Combat resolves left-to-right on the Combat board: the leftmost Enemy acts first, then the Group (players act starting with the First Player clockwise), then the next Enemy to the right, and so on, for each Combat Round. (p.11)
Does a Shield token block Poison or other State effects?
No — Shield tokens only block damage (they cancel one damage each) and do not block States such as Poison, Bleeding, On Fire, or Frozen. (p.11)
If I Loot during combat, do Equipment and Scrolls go to me immediately?
A Loot action takes the indicated items into the Group's Bag immediately, but looted Scrolls and Equipment are assigned to Beheaded at the End-of-Combat Upkeep (and players who passed cannot receive Loot). (p.11–12)
If a Beheaded dies during a Run, is the Run over and what happens to our stuff?
If any Beheaded's Health Track becomes full of Damage tokens the Beheaded is dead and the Run ends (if death occurs during Combat you still finish that Combat); at end of run you discard items in the Group Bag except Cells, return Blueprints/Equipment as instructed, and reset scrolls per the end-of-run steps. (p.13–14)
免费,支持网页、Android 和 iOS
用 Ludoya 玩 Dead Cells: The Rogue-Lite Board Game
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。


























