Cutthroat Caverns

2007 · Kartenspiel

Cutthroat Caverns

Die Spieler arbeiten zusammen, um eine Reihe von neun Begegnungen zu überleben, konkurrieren dabei aber gleichzeitig um den Endpreis. Jede Runde bringt ein zufälliges Monster oder eine Gefahr mit einem Prestigewert mit sich; die Spieler positionieren ihre Charaktere, spielen Kampfkarten aus und versuchen, den tödlichen Schlag zu landen, um sich dieses Prestige zu sichern. Taktische Zusammenarbeit ist nötig, um die Gruppe am Leben zu halten, aber die Spieler können Verbündete verraten und den Verlauf manipulieren, um ihr eigenes Prestige zu maximieren. Der Überlebende mit dem meisten Prestige nach neun Begegnungen gewinnt; wenn die Gruppe vorher ausgelöscht wird, endet das Spiel ohne Sieger.

Spieler
3–6 am besten mit 5
Spielzeit
90 Min.
Alter
12+
Komplexität
2,1 / 5
4,8 auf LudoyaAbenteuerKampfHandverwaltungNimm das!Kill-Steal

An Ludoyas Tischen

Alle Statistiken in Ludoya
13
Erfasste Partien
21
Spieler
2h 55m
Durchschnittliche Partie
17
In Sammlungen
4
Auf Wunschlisten

4,8/10

aus 10 Ludoya-Rezensionen

  • Evan2,5

    In this game, players hit monsters, but only the player who does the final blow kills, so you want to try to wear it down but not too much, but then it attacks people, so there should be an interesting push your luck tension. The problem is there are tons of super powerful action cards that make the game completely unpredictable and eliminate most of the strategy. The games does have a nice sense of humor, which is nice. :star: Art and components :nostar: Innovative mechanics :star: Handles 5 or more players :nostar: Good with min or max players :star: Low time between turns :nostar: Comfortable complexity :star: Re-playability :nostar::nostar::nostar: Enjoyment

  • Ben Bishop5,2

    Trust is a funny thing. Is that a knife behind your back, stuck in your back or will it be stuck into mine? This game is as if Dungeons and Dragons had a baby with Munchkin. It would look weird but you could not look away - and it would have superpowers (why not?). With the expansions tons of replayability and perhaps some upset feelings. Trust me.

  • Tom6,5

    Cutthroat Caverns may cause some arguments between players, and that coupled with its theme will keep it from being played with some of my gaming groups. But with an adventure loving, easy-going group, this can be one of the most fun experiences I've ever had with a game. I like the fact that players are forced to be cooperative yet can stick the dagger into each other at the most inopportune moment. Shrieks of rage and shock and laughter mingle together in this game from Smirk and Dagger, their best work to date. I highly look forward to the multiple expansions promised, to see what new monsters and rules will be added. For me, one of the best games of 2007. See my review for more details...

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Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.