Kemet

2012 · Fantasy

Kemet

Spieler befehligen rivalisierende ägyptische Stämme und rufen die Kräfte der alten Götter an, um ihren Einfluss im ganzen Land auszudehnen. In jeder Runde wählen die Spieler während der Tagesphase Aktionen von ihrem persönlichen Aktionsfeld, bewegen und greifen mit Miniaturarmeen an, bauen Pyramiden aus und erobern Tempel, um Siegpunkte zu sammeln. Anschließend wird die Nachtphase abgehandelt, um Gebetspunkte zu sammeln, Karten für göttliche Eingriffe zu ziehen und die Zugreihenfolge festzulegen. Mit Gebetspunkten kauft man Machtplättchen, die magische Kreaturen und besondere Fähigkeiten verleihen. Der Kampf wird mit einer sich aufzehrenden Hand aus Kampfkarten plus Boni durch Einheiten und Kräfte ausgetragen. Der Sieg kommt durch erfolgreiche Angriffe, Gebietskontrolle, Opfer und den strategischen Einsatz göttlicher Kräfte.

Spieler
2–5 am besten mit 4
Spielzeit
90–120 Min.
Alter
13+
Komplexität
3 / 5
6,9 auf Ludoyaab 35,00 €KriegsspielMythologieGebietsmehrheit / EinflussAktionspunkteHandverwaltung

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Shop-Preise und gebrauchte Exemplare, täglich geprüft.

Alle Preise in Ludoya vergleichen
Tiefstpreis, letzte 12 Monate54,27 € – 54,27 €

Gebraucht von Ludoya-Mitgliedern

  • Grez-Doiceau, BE35,00 €
Angebote ansehen

An Ludoyas Tischen

Alle Statistiken in Ludoya
138
Erfasste Partien
208
Spieler
2h 8m
Durchschnittliche Partie
45
In Sammlungen
17
Auf Wunschlisten

6,9/10

aus 51 Ludoya-Rezensionen

  • Vesper7,0

    NeedsToBePlayed

  • Evan5,9

    Interesting game where your job is to attack everyone everywhere all the time. You also don't lose a lot of game progress if you die or are defeated in combat, which is refreshing. The minis are beautiful and the three tech trees you can invest into are very well thought out. There is an ability for players to take control of other player's homes, although there is a lot standing in their way to do so. I'm tempted to say that the whole thing is unnecessary, and if they wanted a way for players to aggressively benefit from each others pyramid progress, there could be a better way of doing that so you could ignore the whole 'doesn't need to stop for walls' thing. it is fun punting back and forth in and out of temples and victory point areas. It's not fun when your engine gets shut down by a player standing on your house rather than benefiting himself more by standing on points in the field. Again, this eventuality is rare. I've only had it happen to me once, and it ended with the player not involved in that exchange winning, so there you go. Still, why even have it? :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

Rezensionen lesen und bewerten

Regelfragen

Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.

Can I move into a space adjacent to an opponent's city and then enter their city in the same Move action?

No — a troop can only enter an opponent's city if the movement began from a space already adjacent to that city's wall; you cannot move to an adjacent space and then enter the city in the same turn (page 6).

If I buy a Power tile, can I use its effect right away?

Generally yes — Power effects are immediate when purchased, but some Powers only take effect at specific times (Day, Night or Battle), so you can only use them when their phase/timing allows (pages 4–5).

Does playing a DI (Divine Intervention) card cost an action, and when do Night powers resolve?

Playing a DI card does not count as an action (though you must pay any cost and play it at the appropriate timing); Night-power effects are resolved during the Night (preparation) phase in turn order (page 3).

If I win a battle but all my attacking units are destroyed, do I still get the Battle Victory Point?

No — a battle winner can lose all his units and still be the winner, but an attacker only gains the permanent Battle VP if he wins and has at least one unit remaining (page 6).

Can I recruit units into a district that an opponent currently controls?

Yes — the owner of the city may recruit in his own districts even if an opponent controls one, but the controller cannot recruit there; when the owner recruits into a controlled district it immediately triggers a battle (page 5).

Öffnet Ludoyas Regelassistenten, der die Spielanleitung dieses Spiels liest.

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