Neta-Tanka: Deluxe Edition

2019 · Zivilisation

Neta-Tanka: Deluxe Edition

Die Spieler führen rivalisierende Clans der Frostrivers an, während sie junge Kandidaten vorstellen, um den alten Anführer zu beerben. In jeder Runde setzen die Spieler Arbeiter auf gemeinsame Felder des Spielplans und lösen diese Arbeiter dann in Zugreihenfolge aus, wodurch Aktionen ausgelöst werden, die andere Aktionen freischalten oder verstärken können. Zu den Aktionen gehören Jagen und Häuten, um Felle und Fleisch zu erhalten, Zelte bauen, Waren herstellen, den Stamm ernähren, ein gemeinsames Totem errichten und Ressourcen an Gegner verschenken. Verbundene Felder auf dem Spielbrett gewähren Boni, wenn gekoppelte Aktionen ausgelöst werden. Punkte gibt es für Unterkunft, Nahrung, handgefertigte Gegenstände, die Höhe des Totems und großzügige Gesten; wer die meisten Punkte erzielt, wird zum neuen Anführer.

Spieler
1–5 am besten mit 3
Spielzeit
60–90 Min.
Alter
14+
Komplexität
2,8 / 5
5,5 auf LudoyaArbeiterplatzierungSets sammeln

Über das Spiel

Illustration

An Ludoyas Tischen

Alle Statistiken in Ludoya
26
Erfasste Partien
54
Spieler
1h 40m
Durchschnittliche Partie
12
In Sammlungen
1
Auf Wunschlisten

5,5/10

aus 6 Ludoya-Rezensionen

  • Evan4,6

    This is a pleasantly tight worker placement game, where the key feature of the game is you not only benefit from the space you are in, but you also get a bonus benefit printed between two action spaces if you have a worker on either side of the bonus. Gameplay is fairly straightforward with you gathering recipes and completing them for point salad-ish victory points. Turns can drag a little because players take turns placing one worker at a time, but then during resolution, each player does all their actions in turn order. This additionally adds a lot of intrigue in terms of predicting what resources will be left on the board once actions get resolved. Particularly because the restock actions happen when players resolve those spaces. At least the downtime is for a game mechanism that enhances play. The components for the game are generally nice in the KS version, but the KS bonus gameplay parts serve to loosen the game up substantially, and I'm not sure it's an improvement. Additionally, the board has nice art, but the art definitely distracts from the clarity of the icons and paths. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • Kush6,5

    A big fan of designer's 'Shakespeare' and hence i backed this on KS (i don't back often). I loved the theme /art already and was excited to love to the game. I did enjoy my plays and the few interesting twists with the links, resources-on-the-board and timing of relocation makes the game special indeed. However, the game has a serious enough flaw from a long-term replaybility point of view (an important prerequisite for a game to sit in my small collection). The game does very little to nothing to encourage deferent play styles/ strategies. There is no reason to get creative and try different things and i can imagine it getting all same-y soon. Definitely needs an expansion or something to reach its full potential!

Rezensionen lesen und bewerten

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.