SeaFall

2016 · Erkundung

SeaFall

Die Spieler führen ein sich erholendes Reich auf dem Festland in einem Zeitalter der wiederauflebenden Seefahrt und schicken Schiffe aus, um einen wie ein Puzzle aufgebauten Archipel zu entdecken und zu kartografieren. Expeditionen erkunden und enthüllen Inseln, richten Handelsrouten ein, entwickeln Siedlungen und führen Überfälle oder Seeschlachten gegen Rivalen und örtliche Streitkräfte. Das Spiel im Kampagnenstil entwickelt sich über mehrere Partien hinweg: Entscheidungen, Ereignisse und Feindschaften werden festgehalten, und zukünftige Spielaufbauten verändern sich je nach früheren Ergebnissen. Im Mittelpunkt stehen Erkundung, Ressourcenverwaltung, Flottenbewegung und asymmetrische Ziele innerhalb einer fortbestehenden, verzweigten Geschichte.

Spieler
3–5 am besten mit 4
Spielzeit
120–180 Min.
Alter
14+
Komplexität
3,8 / 5
5,7 auf Ludoyaab 58,50 €NautischZivilisationKampagne / Kampfkarten-basiertVariable SpielerfähigkeitenHandverwaltung

An Ludoyas Tischen

Alle Statistiken in Ludoya
111
Erfasste Partien
53
Spieler
2h 51m
Durchschnittliche Partie
53
In Sammlungen
3
Auf Wunschlisten

5,7/10

aus 14 Ludoya-Rezensionen

  • Leo8,0

    Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.

    Keine Partien protokolliert

  • Benjamín Amorín7,0

    We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.

    Keine Partien protokolliert

  • Evan5,0

    Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    5-mal gespielt

Rezensionen lesen und bewerten

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.