Sierra West

2019 · Kartenspiel

Sierra West

Die Spieler führen eine Gruppe von Pionieren während einer modularen Expedition im späten 19. Jahrhundert über die Sierra Nevada. In jeder Runde legen die Spieler drei Karten auf ihrem persönlichen Spieltableau übereinander, um zwei Bewegungspfade zu bilden. Anschließend bewegen sie Pioniere entlang dieser Pfade und führen kleine Aktionen aus, etwa Bergkarten zu beanspruchen, Hütten zu bauen, Ressourcen zu sammeln oder eine Wagen- bzw. Siedlungsleiste voranzutreiben. Verschiedene Spielmodi bringen thematische Optionen hinzu – Äpfel ernten, Gold schürfen, fischen oder Gesetzlose bekämpfen – und führen einzigartige Karten sowie besondere Reihenfunktionen ein, die sich weiterentwickeln, während der Berg enthüllt wird. Das Spiel verbindet Aktionsprogrammierung, Deckbau und leichtes Worker-Placement; eine Solovariante ist enthalten.

Spieler
1–4 am besten mit 2
Spielzeit
40–60 Min.
Alter
14+
Komplexität
3 / 5
6,4 auf Ludoyaab 39,56 €ErkundungWirtschaftSets sammelnBewegung auf einer SpurWürfeln

An Ludoyas Tischen

Alle Statistiken in Ludoya
46
Erfasste Partien
45
Spieler
1h 36m
Durchschnittliche Partie
24
In Sammlungen
1
Auf Wunschlisten

6,4/10

aus 9 Ludoya-Rezensionen

  • Evan6,0

    In this game players get a small deck of multi-use cards. You lay the cards into the top of your player board as to produce two action paths for your two meeples to follow. Your meeples walk along the paths, taking each action along the way, moving whichever meeple you want, one step at a time. Generally these actions generate resources, or allow you to spend those resources to claim new cards for your deck, or tiles for your board, or bumps on the various produced goods tracks for endgame VP and immediate rewards. The game has a number of different modules you can play with that utilize this action selection engine in a few ways. We started with the recommended first module, which is apples. Apples adds two shared resources across all players, so when you generate apples through your moves, you want to try to consume as many as you can because leftovers will be available for the next player. Really throughout the game there are small but important elements of player interaction. Competing for cards is fascinating because of the way the cards get laid out like a mountain, with only the top cards faceup being claimable, so long as you've walked your marker up there. This means standing below someone is interesting, because they might make the card you are are standing on available through their own purchase. Also, when a player gets a track bump, other players are able to claim a different resource depending on the track. When you pick your cards, players are able to flip over an animal trap that matches an animal on one of the cards you played. I've long been enamored of games with multi-use cards, but this is the first one that really has gotten me excited. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    5-mal gespielt

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Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.