Tichu

1991 · Kartenspiel

Tichu

Ein Partnerschafts-Kletterkartenspiel, bei dem Teams versuchen, als Erste ihre Hand leer zu bekommen und dabei Punkte zu sammeln. Spieler legen Kombinationen aus – Einzelkarten, Paare, Straßen, Full Houses usw. – indem sie entweder die aktuelle Top-Kombination überbieten oder passen; wenn alle bis zurück zum Führenden passen, gewinnt dieser den Stich und eröffnet den nächsten. Runden bringen Punkte für bestimmte Karten ein, die in Stichen gewonnen wurden, und der letzte Spieler mit Karten gibt seine restlichen Karten an die Gegner ab, was die Wertung beeinflusst. Vor dem Spiel können die Spieler riskante Bonuswetten ansagen, die bei Erfolg oder Misserfolg viele Punkte bringen oder kosten. Das erste Team, das die Zielpunktzahl erreicht, gewinnt.

Spieler
3–10 am besten mit 4
Spielzeit
30–90 Min.
Alter
10+
Komplexität
2,3 / 5
7,6 auf Ludoyaab 6,70 €Team-basiertes SpielHandverwaltungLeiterklettern

Wo kaufen

Shop-Preise und gebrauchte Exemplare, täglich geprüft.

Alle Preise in Ludoya vergleichen
Tiefstpreis, letzte 12 Monate6,70 € – 9,31 €

An Ludoyas Tischen

Alle Statistiken in Ludoya
660
Erfasste Partien
588
Spieler
1h 23m
Durchschnittliche Partie
181
In Sammlungen
11
Auf Wunschlisten

7,6/10

aus 59 Ludoya-Rezensionen

  • Spaß8,0
  • Interaktion8,0
  • Wiederspielwert8,0
  • Einzigartigkeit6,0
  • Optik6,0
  • Zugänglichkeit10,0
  • Aya_Zholvax7,5

    Molt divertit, mirar de jugar amb diferents grups per no agafar tics

  • Mestremuten8,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

  • Garfield6,0

    #9 It's funny, but I wouldn't play it very often. It's based too much on luck and it can last for 2 hours!

Rezensionen lesen und bewerten

Regelfragen

Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.

When and how do we pass the three cards at the start — do we pick them up before playing?

After each player has taken 14 cards, every player pushes 3 cards face down — one to each other player — and then may pick up the three cards that were pushed to him, adding them to his hand (p.1).

What combinations can I lead and how are they beaten?

You may lead singles, pairs, sequences of pairs, three-of-a-kind, full houses (trio+pair), or sequences of length at least 5; each combination can only be beaten by the same kind of higher combination (except bombs), and sequences must be the same length to beat (p.1).

How does the Mah Jong wish work — when must someone play the wished rank?

When the Mah Jong is played its owner may wish a normal rank (not a special card); the next player who actually has that rank and can lawfully play it must play it on his ordinary turn, but players who play bombs out of turn do not have to fulfill the wish — if a bomb wins the trick the new winner must fulfill the wish when leading next (p.1, p.3).

What exactly do the Phoenix, Dragon and Hound do?

The Phoenix is a joker in combinations (not for bombs), counts as half a rank higher when played as a single (and is worth −25 points), the Dragon is the highest single card worth +25 and, when it wins a trick, its holder gives that trick to an opponent of his choice, and the Hound has no trick-taking power — when led it simply transfers the right to lead to the player's partner (p.2).

When can bombs be played and can they beat the Dragon or take the Hound?

Bombs (either five-or-more consecutive cards in the same suit or four-of-a-kind) may be played at any time, even out of turn, and beat any non-bomb (including the Dragon); however, bombs cannot be used to take the Hound (they cannot be used to take the Hound and its transfer of lead) (p.2, p.3).

How is the round scored and what happens with the last trick (Dragon & Phoenix effects)?

The round ends when only one player has cards left; tricks are revealed and score +10 per king/ten, +5 per five, +25 for the Dragon and −25 for the Phoenix (total 100 points per deal), and although the last trick ends immediately when the third-last player finishes, it is still awarded to whoever wins it (and the Dragon, if it wins, still gives that trick to an opponent) (p.2, p.3).

Öffnet Ludoyas Regelassistenten, der die Spielanleitung dieses Spiels liest.

Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.