Ming Dynasty

2007 · Medieval

Ming Dynasty

In 14th-century China, players represent imperial princes seeking influence for their families during the rise of the Ming dynasty. Supporters are placed across six provinces, each divided into three prefectures, with majorities in regional administrations earning gifts from the emperor during election rounds. Influence chips are collected throughout the game, and the player with the most balanced collection succeeds as the next emperor.

Jugadores
2–4 mejor con 4
Duración
90 min
Edad
10+
Complejidad
2,8 / 5
Construcción de redes y rutasMayoría/Influencia de área

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