SeaFall

2016 · Exploración

SeaFall

Players command a recovering mainland empire in an age of renewed seafaring, sending ships to discover and map a puzzle-like archipelago. Expeditions explore and reveal islands, establish trade routes, develop settlements, and launch raids or naval combats against rivals and local forces. The campaign-style game evolves over multiple sessions: decisions, events and grudges are recorded and future setups change according to previous outcomes. Play emphasizes exploration, resource management, fleet movement and asymmetric objectives across a persistent, branching narrative.

Jugadores
3–5 mejor con 4
Duración
120–180 min
Edad
14+
Complejidad
3,8 / 5
4,5 en Ludoyadesde 58,50 €CivilizaciónNáuticoGestión de la manoMovimiento en cuadrículaPoderes variables de los jugadores

Dónde comprarlo

Precios de tiendas y copias de segunda mano, revisados cada día.

Comparar todos los precios en Ludoya
Precio más bajo, últimos 12 meses58,50 € – 58,50 €

En las mesas de Ludoya

Todas las estadísticas en Ludoya
108
Partidas registradas
50
Jugadores
2h 49m
Partida media
48
En colecciones
3
En listas de deseos

4,5/10

de 13 reseñas en Ludoya

  • Evan3,5

    Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

  • Leo8,0

    Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.

  • Benjamín Amorín7,0

    We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.

Lee las reseñas y valóralo

Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.