Sushi Go Party!

2016 · Juego de cartas

Sushi Go Party!

Los jugadores hacen draft de platos de un menú compartido para crear combinaciones de puntuación de sushi, sashimi, maki rolls y otros elementos. En cada ronda, los jugadores eligen una carta de su mano y pasan el resto, reuniendo conjuntos que puntúan de diferentes maneras. Una gran selección de más de veinte tipos de platos permite a los jugadores personalizar el menú para cada partida, y las reglas se ajustan para acomodar hasta ocho jugadores. Las rondas se resuelven con la puntuación y nuevas manos hasta que un recuento final determina al ganador.

Jugadores
2–8 mejor con 5
Duración
20 min
Edad
8+
Complejidad
1,3 / 5
7,2 en Ludoyadesde 20,80 €Juego de fiestaSelección cerradaBonificaciones de fin de partidaGestión de la mano

En las mesas de Ludoya

Todas las estadísticas en Ludoya
2177
Partidas registradas
1563
Jugadores
24m 3s
Partida media
528
En colecciones
18
En listas de deseos
1
En preventa

7,2/10

de 192 reseñas en Ludoya

  • Diversión8,0
  • Interacción8,7
  • Rejugabilidad9,3
  • Originalidad8,7
  • Atractivo8,7
  • Accesibilidad9,3
  • Jan Solo7,5

    Mi filler favorito. Siempre gusta, y la mitad de las veces que lo enseño se lo acaban comprando. Fácil de aprender a jugar pero no por ello menos divertido; No existe el entreturno.

  • Mohasz7,7

    Well yeah, it's true what people say... the setup & clean-up is kind of a pain but the variety that comes with the extra cards is lovely. You can easily play 2 or 3 games in a row after setting up so it's not too bad. That said, I might actually keep the original version for when I need something quick and compact. (I sold it.) For 2 players I highly recommend this variant as it makes the game almost as good as with more players: https://boardgamegeek.com/thread/1604834/2-player-variant-continuous-draft By the way, the latest version comes with a different insert that is now suitable for sleeved cards. Oddly enough, there's some extra space for some of the - non-existent - promos / expansions as well. + Sake Promo

  • Alexandre MATHIS10,0

    Un jeu qu'on adore par ici, depuis des années (version étrangère). La VF arrive, quelques images et détails des nouveautés sur notre article : https://www.adayagame.fr/jeux-familiaux/107-test-du-jeu-sushi-go-party-excellent-draft-culinaire Hautement recommandé en famille, avec amis, novices...mais pas que.

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

When do we score Pudding — at the end of each round or only at the end of the game?

Pudding is scored only at the end of the game: the player with the most pudding scores +6 and the player with the fewest loses 6 (2‑player exception for the fewest); ties all get the full points. (page 9)

How does Wasabi work with Nigiri — do I have to place the nigiri immediately on a wasabi or can I wait?

A wasabi does nothing when played; the next nigiri you play must be placed on top of a wasabi (making that nigiri worth triple), you may only put one nigiri per wasabi, and an unused wasabi scores 0. Also, if you use an extra-play effect and you already have a wasabi with no nigiri, that nigiri must go onto the wasabi. (pages 8, 7)

If I play Chopsticks, when can I use them and what happens to the Chopsticks card?

Chopsticks let you take a bonus action on a future turn — call “chopsticks!” as cards are revealed, play a second card from your hand immediately, then put the chopsticks card back into your hand before passing; unused chopsticks are worth 0. (pages 7, 4)

How are Maki Rolls scored, and what happens if players tie for most or second-most?

At round end count maki icons: the most scores 6 points and second-most scores 3 (in 6–8 players second = 4 and third = 2); any players tied for a place each receive the full points, and you must have at least one maki to score. (page 5)

When and how do Uramaki (inside‑out rolls) score — what if multiple players reach 10 on the same turn?

Uramaki are scored immediately during the round as players reach 10 icons: first to 10 scores 8, next scores 5, third scores 2; if multiple players reach 10 on the same turn ties are broken by total icons and, if still tied, tied players each get the full points and the next place is skipped. Any remaining unclaimed places are scored at round end by who has the most remaining uramaki icons. (page 5)

If someone plays Miso Soup using Chopsticks/Menu/Special Order, does it count as being played that turn and can multiple miso soups cancel each other?

Yes — a miso soup played via chopsticks, spoon, menu, or special order counts as played on that same turn; if more than one miso soup is played on the same turn all those miso soup cards are immediately discarded and will not score. (pages 6, 7)

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

Hojas de puntuación y ayudas de juego

  • Kit de juego
  • Sushi-Go
  • Sushi-Go
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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.