El Ansia

2021 · Juego de cartas

El Ansia

Los jugadores toman el papel de vampiros que compiten por cazar humanos para ganar puntos de victoria mientras gestionan el riesgo de seguir fuera después del amanecer. En cada turno, los jugadores gastan velocidad para moverse por el mapa, cazar objetivos que dan puntos y conseguir nuevas cartas para mejorar su mazo; cazar aumenta la carga y ralentiza tanto al vampiro como al mazo. Las misiones secretas y un objetivo relacionado con una rosa añaden metas extra. La partida termina al amanecer, y gana el jugador superviviente con más puntos de victoria en sus cartas.

Jugadores
2–6 mejor con 3
Duración
60 min
Edad
12+
Complejidad
2,3 / 5
5,9 en Ludoyadesde 39,90 €TerrorBonificaciones de fin de partidaMovimiento en pistaArriesgarse

En las mesas de Ludoya

Todas las estadísticas en Ludoya
274
Partidas registradas
476
Jugadores
1h 34m
Partida media
106
En colecciones
9
En listas de deseos

5,9/10

de 52 reseñas en Ludoya

  • Garfield1,0

    What a crap game. I was hoping to find a good vampire game, but it's not. It's even worse, it's broken so you can stand in front of the castle and only fight there. And it takes far too long to finish that crap. 60min? Haha, we had about 100min! [c] Theme: ★★☆☆☆ <!-- size 7]Little --> Gameplay: ★★☆☆☆ <!-- size 7]Not much interesting things to do --> Interaction: ★★☆☆☆ <!-- size 7]Not much --> Artwork: ★★★★☆ <!-- size 7]Very nice --> Luck: ★★★★☆ <!-- size 7]Random cards --> Strategy: ★☆☆☆☆ <!-- size 7]Not really --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★☆☆☆☆ <!-- size 7]Far too long --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (30min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]can't remember --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]No, no, no --> [/c]

  • Toni Cutillas7,8

    - Base -

Lee las reseñas y valóralo

Dudas de reglas

Respondidas a partir del reglamento por el asistente de reglas de Ludoya.

Who goes first and how do we break ties?

Turn order is determined by position: on the first turn it's by Vampire Speed, on later turns the active-side Vampire furthest from the Castle goes first; region and path priorities (Forest→Plains→Mountains→Cemetery, and Road→Railroad→Boat) and proximity to the Labyrinth break ties (Rulebook p.4).

Can I activate card effects before I calculate and spend Speed?

Yes — you must activate all discard and draw effects first, then calculate your total Speed from cards and spend it to move and/or hunt (Rulebook p.4).

Do I have to spend all my Speed, and can I move after hunting or triggering a board effect?

You are never forced to spend all your Speed, but you cannot move after you have triggered a board effect or after you have started to hunt; any unspent Speed is lost at end of turn (Rulebook p.4).

If I land on a space with other Vampires, do I push them and how does that work?

You may push Vampires one at a time (starting with the one on top) to adjacent spaces when you land on an occupied space; pushed Vampires don't push others and you cannot push Vampires in the Cemetery or the Castle (Rulebook p.5).

When I hunt Humans, when do I score points and how do region bonuses work?

You immediately score each Human's Victory Points when you take them and also gain a region bonus (+1 per Human on the Plains, +2 per Human in the Forest); you must pay the Hunt Track's Speed cost and take all cards on the chosen space (Rulebook p.5).

What happens at the end of my turn — which cards do I discard and how many do I draw?

At end of turn you flip your Vampire, discard all non-Permanent cards from your playing area, resolve end-of-turn effects, then draw 3 cards (reshuffle discard into deck if needed); after all players act you also draw Hunt cards and advance the Moon as part of turn preparation (Rulebook p.6).

Abre el asistente de reglas de Ludoya, que lee el reglamento de este juego.

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