The King's Will

2017 · Industria / Fabricación

The King's Will

Los jugadores asumen el papel de duques que reciben al rey itinerante e intentan descubrir cuáles son sus deseos actuales, que cambian en cada partida y permanecen parcialmente en secreto. Durante cuatro rondas, los jugadores expanden sus ducados, realizan acciones para alcanzar distintas condiciones de victoria posibles e intentan adaptar su juego a lo que el rey valora. Las condiciones de victoria se aleatorizan y se revelan gradualmente, lo que obliga a los jugadores a deducirlas y adaptarse mientras persiguen su propia puntuación. El movimiento es simultáneo para reducir los tiempos muertos, y los jugadores pueden influir en la duración de la partida mediante decisiones compartidas.

Jugadores
2–4 mejor con 3
Duración
50–90 min
Edad
10+
Complejidad
3,2 / 5
6,5 en LudoyaConstrucción de territoriosMedievalSelección de acciones

En las mesas de Ludoya

Todas las estadísticas en Ludoya
14
Partidas registradas
22
Jugadores
1h 55m
Partida media
3
En colecciones

6,5/10

de 3 reseñas en Ludoya

  • Garfield7,0

    #44 Nice action selection mechanism. The 21 buildings are a little bit overwhelming. You have to check all their function. It needs a lot of table space for what it is. And I think you need some additional markers to mark the King's Will cards you already have looked at. Because I think you can't remember everything on them for the whole game... I had to use my smartphone. [c] Theme: ★★☆☆☆ <!-- size 7]Not very strong --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★☆☆☆ <!-- size 7]Minimalistic --> Luck: ★★☆☆☆ <!-- size 7]Little --> Strategy: ★★★★☆ <!-- size 7]Good planing is a must --> Components: ★★☆☆☆ <!-- size 7]The boards are really cheap, the buildings are wooden --> Play duration: ★★☆☆☆ <!-- size 7]Too long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (35min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Little --> Replay value: ★★☆☆☆ <!-- size 7]Different end score cards --> [/c]

    Sin partidas registradas

  • Evan6,0

    On a player's turn they choose an action tile and then get to do 2 things on the tile. All the other players then get to do 1. The actions are mostly about getting resources, adjusting resource production, bumping on a tech track, build a building, or peeking at one of the secret endgame scoring criteria cards. The game plays relatively quickly for it's weight. The action tile system gives some amount of player interaction in terms of trying to guess what other people will do, but the real core of the game's interactivity comes from watching what other people are doing and trying to guess what endgame cards they've seen. The game might lack a little replayability in that the only thing that's different game to came are what endgame cards are in the mix, but that's a minor quibble against a pretty satisfying experience. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Primeras impresiones · 2 partidas

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.