Calimala

2017 · Voyage

Calimala

Les joueurs incarnent des marchands de tissus dans la Florence médiévale et assignent des employés de confiance aux rues qui relient les espaces d’action de la ville. À son tour, un joueur place un disque d’action entre deux actions adjacentes afin d’effectuer les deux et d’activer les autres disques présents sur cette liaison. Les disques laissés sur une liaison s’y accumulent jusqu’à ce que le quatrième placement promue le disque le plus bas au conseil municipal, déclenchant une phase de décompte. Les joueurs produisent et livrent du tissu, financent et décorent des bâtiments, et poursuivent des objectifs secrets, tandis que les emplacements d’action et l’ordre des décomptes du conseil varient à chaque partie.

Joueurs
2–5 idéal à 4
Temps de jeu
75 min
Âge
10+
Complexité
2,8 / 5
7 sur Ludoyaà partir de 47,74 €ÉconomiqueIndustrie / fabricationPlateau modulaireBonus de fin de partieMajorité / Influence de zone

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
84
Parties enregistrées
180
Joueurs
1h 21m
Partie moyenne
49
Dans des collections
6
Dans des listes de souhaits
1
Précommandé

7,0/10

sur 27 avis Ludoya

  • Garfield2,0

    It happens a lot that the players before your turn takes the actions you want. I just didn't like the whole game, the theme the actions, everything is just not special enough to play it again. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Majority fights --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]A little bit ugly --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]Who places where and takes which action --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Play duration: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Takes too long for such a game (40min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]Can't remember --> No downtime: :star::star::nostar::nostar::nostar: <!-- size 7]Can suffer from AP --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Nothing? --> [/c]

  • Evan10,0

    This game is nuts. It's an area majorities game that gives you very few actions across the whole game, but when you place an action disk, you place it on a space between two actions. You then get to resolve both actions. If later, someone places a disk on top of your disk, they get both actions and then you get both actions again. The same thing happens if a third disk gets placed on top. Then things get even more crazy as if a fourth disk goes on top, the disk on the bottom, rather than activate the actions, goes up to the scoring area and activates scoring for the next unscored criteria. In a scoring tie, ties break in favor of whomever had the most components in the scoring area. The game starts off slowly but then suddenly you have stacks of three disks everywhere, and a cavalcade of scoring commences, and it's your job to be ready for it. This tension is delicious. Because actions are very limited, players need to be very aware of who is getting free actions and when as a result of their placements. It's marvelous because.it's much more common in euro games for the player interaction to manifest in blocking other players from what they want to do, but here that's flipped on it's head. It is possible that if you have a player who isn't paying attention to the board state that they might cause the leader to run away with things, so I wouldn't necessarily play this with that sort of player. With a group of engaged attentive opponents, this game sings beautifully. Every once in awhile a magical 60 min ish euro with real depth comes along and makes me very happy, and this is absolutely a member of that club. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::star: Raw enjoyment

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