Cthulhu: Sombre Providence

2025 · Horreur

Cthulhu: Sombre Providence

Players assume secret roles as Investigators, Cultists, or Dissidents in 1930s America and compete to shape the nation’s fate. Each player manages a deck of Asset cards, using Influence cubes to bid for new Assets, take control of cities, and acquire Mythos cards; new Assets strengthen a player’s deck and expand available actions. During turns players recruit and assassinate Agents, block opponents, and work to seal or protect Gates while trying to hide their alignment and avoid madness. Victory is determined by Secret alignment scoring: points come from control, assassinations, and gate actions, and the top scorer on the dominant side wins. A solo mode pits an Investigator player against one of several Elder Ones with unique goals.

Joueurs
1–5 idéal à 4
Temps de jeu
90–120 min
Âge
13+
Complexité
3,2 / 5
8,2 sur Ludoyaà partir de 45,90 €Jeu solo / solitaireRôles cachésDéplacement point à point

À propos du jeu

Illustration

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Toutes les photos dans Ludoya
  • Cthulhu: Sombre Providence sur la table, photo de Juan
  • Cthulhu: Sombre Providence sur la table, photo de Bruno Circulo Friki
  • Cthulhu: Sombre Providence sur la table, photo de Bruno Circulo Friki
  • Cthulhu: Sombre Providence sur la table, photo de Bruno Circulo Friki
  • Cthulhu: Sombre Providence sur la table, photo de Bruno Circulo Friki
  • Cthulhu: Sombre Providence sur la table, photo de Bruno Circulo Friki

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
41
Parties enregistrées
120
Joueurs
2h 2m
Partie moyenne
42
Dans des collections
22
Dans des listes de souhaits
3
Précommandé

8,2/10

sur 7 avis Ludoya

  • Balleflass8,5

    Very fun chaotic sandboxy game with multipurpose cards, deckbuilding, area control, auctions and hidden roles with different scoring parameters. I love how streamlined and fast the turns go, even for a 4-5player. The turns are even faster than the Pax Pamir turns. On the topic of Pax, this has a little bit of the Pax feel as you buy/auction cards on an open market, area control with recruited agents, hidden roles/alignment, two actions + free actions on your turn, no upkeep/status phase that bogs down the playtime etc.. The game is all action all the time. I really dig it. Rating could go a bit up or down after more plays, but I'm impressed so far. Nitpicks: - Some people may be put off by the Cthulhu theme, but this is not a typical Cthulhu game where you jump around killing monsters or investigators. - It's very chaotic in the first game because of how different the scoring is between the roles. - Translucent cubes is a huge problem (especially the white/grey) to see when placed on cards as the cards colors gets reflected into them. - The player aids should have been a tad bigger explaining a few more actions AND included the different ways of scoring for each role. - The cardboard stands are flimsy and needs to be glued. - The insert doesnt support sleeved cards, but I found a good workaround using baggies on top of the original insert.

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