Forum Trajanum

2018 · Construction de villes

Forum Trajanum

Les joueurs incarnent des gouverneurs de colonia romaines nouvellement fondées, cherchant à développer leurs colonies tout en contribuant à la construction d’un forum impérial. À chaque tour, les joueurs recrutent et affectent des citoyens à des bâtiments et à des travaux publics, gèrent leurs ressources et leurs revenus, et remplissent des obligations civiques qui affectent à la fois leur colonia et le projet de forum commun. Les actions comprennent le recrutement d’ouvriers, la construction de bâtiments et le soutien aux décrets impériaux ; le timing et le placement des ouvriers sont essentiels au développement du moteur et au score. Le jeu récompense un développement efficace et une bonne coordination avec le programme de l’Empereur. La victoire finale dépend d’une combinaison de prospérité locale et de contributions au forum.

Joueurs
2–4 idéal à 3
Temps de jeu
60–120 min
Âge
12+
Complexité
3,4 / 5
6,3 sur Ludoyaà partir de 15,00 €Construction de territoiresCasse-têtePouvoirs variables des joueursPlacement de tuilesGrille carrée

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
115
Parties enregistrées
116
Joueurs
1h 33m
Partie moyenne
67
Dans des collections
5
Dans des listes de souhaits
2
Précommandé

6,3/10

sur 18 avis Ludoya

  • Evan5,9

    Each round two cards flip. Then players look at their personal boards and remove a face-down token of their choice from the row and/or column matching the icon on each of the two cards. Then they examine the backsides of the tokens to choose which bonus they want, keep one, pass the other to their right. In turn order, of the two tokens you now have, you choose to actually claim the bonus from one of them. Then take a build action. In order to build a building you need the workers of the correct colors to spend, which are mostly gotten from token bonuses, and you also need the space cleared from removing tokens on your player board to build on. Your positioning choices matter here because there are cards that you can meet the requirements of at the end of each round for large vp bonuses that look to see how many times you matched the pattern on the card. There are also points for having different sets of colorless buildings in each row on your board, with an increasing score multiplier as you build your engine of abilities again by selecting effects on those face down bonus tokens. You also get bumps on the three tech tracks if you build grey buildings of specific types. If that wasn't enough, players also compete for spaces in the center board when they complete colored buildings. Points get awarded for having contiguous blobs of claimed spaces and bonuses get claimed for being the one to put the final marker into a colored area. I found this game to be incredibly difficult to work through. Every turn felt like I was getting tough choices. There are worker markers that act as luck mitigation tokens for most situations and knowing when to spend them is a super interesting piece of the puzzle. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

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